So I had this idea as an anti-missile defense. So I tested it. I rigged an array of damage pulses to be constantly triggering and then I shot a couple of missiles at it. The idea was that the waves of the damage pulse would kill the missile before it struck it's target. Well, as evidence of this post... it didn't work.
But wouldn't it be cool if it did? I'm not sure why it didn't work, but I suspect that the damage pulse radius doesn't affect missiles at all.
Is this a bug? or if not, could this be implemented?
Thanks
But wouldn't it be cool if it did? I'm not sure why it didn't work, but I suspect that the damage pulse radius doesn't affect missiles at all.
Is this a bug? or if not, could this be implemented?
Thanks