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- Oct 18, 2015
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//Resolved Issue\\ Thanks guys!
Hey guys. I'm new to Starmade Forums (this being my first post), but I've been playing on and off for a while now.
Recently I had the idea to have a skeleton-type ship frame with turrets making the actual body. My end-plan design is that there isn't hardly any actual hull (save bridge, propulsion, etc)(which can also be fit into a turret module with proper design)
It's hard to explain, so I'll attach pictures and elaborate.
Real quick, I'm going to say modules. They're my idea that I can detach an entire piece of my ship, switch to another piece with a different weapon/turret system (that I have pre-built somewhere), and swap it out without major overhauls.
In the first picture is my (unfinished) ship with two modules. I rotated it slightly to show where the hulls are different. When realigned via c (second/third pictures) you can see that the two pieces fit perfectly, allowing full range of motion.
The turrets can twist back to face rear, while the modules can rotate counter/clockwise no problem. I should have a 360 by 360 firing solution at all times and nothing should be going wrong.
Except the AI won't do its job. For some reason that I can't figure out, my turrets refuse to move more than the slightest bit to attack something. They still fire if I'm faced directly at the target, but if I fly below/above/around something they won't swivel around, they stay faced forward.
Also, note that this is my first post, I didn't mean to put this in the wrong forum if I did.
Hey guys. I'm new to Starmade Forums (this being my first post), but I've been playing on and off for a while now.
Recently I had the idea to have a skeleton-type ship frame with turrets making the actual body. My end-plan design is that there isn't hardly any actual hull (save bridge, propulsion, etc)(which can also be fit into a turret module with proper design)
It's hard to explain, so I'll attach pictures and elaborate.
Real quick, I'm going to say modules. They're my idea that I can detach an entire piece of my ship, switch to another piece with a different weapon/turret system (that I have pre-built somewhere), and swap it out without major overhauls.
![starmade-screenshot-0000.png starmade-screenshot-0000.png](https://starmadedock.net/data/attachments/78/78970-8dd83d2733f294ff654db6c8b1d9d9b8.jpg)
![starmade-screenshot-0004.png starmade-screenshot-0004.png](https://starmadedock.net/data/attachments/78/78972-2f69f9f60e6e6271ebc03b06c7fe9a48.jpg)
![starmade-screenshot-0001.png starmade-screenshot-0001.png](https://starmadedock.net/data/attachments/78/78971-d03705f090568a96daf1a479bdbec77c.jpg)
In the first picture is my (unfinished) ship with two modules. I rotated it slightly to show where the hulls are different. When realigned via c (second/third pictures) you can see that the two pieces fit perfectly, allowing full range of motion.
![starmade-screenshot-0007.png starmade-screenshot-0007.png](https://starmadedock.net/data/attachments/78/78974-f5a8668fcacb3a6ec1c7a8190de8b0b1.jpg)
![starmade-screenshot-0006.png starmade-screenshot-0006.png](https://starmadedock.net/data/attachments/78/78973-ad7e53ab0dac290657ba5dda848a9e6b.jpg)
The turrets can twist back to face rear, while the modules can rotate counter/clockwise no problem. I should have a 360 by 360 firing solution at all times and nothing should be going wrong.
Except the AI won't do its job. For some reason that I can't figure out, my turrets refuse to move more than the slightest bit to attack something. They still fire if I'm faced directly at the target, but if I fly below/above/around something they won't swivel around, they stay faced forward.
Also, note that this is my first post, I didn't mean to put this in the wrong forum if I did.
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