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    1. AnthonyAnderson

      Release Date

      Honestly, I'm in no rush. With the abhorration that is Battlefront's lack of content, I want to see this game get developed out totally before being. It's got so many things going for it, the biggest being an incredibly community and a mostly-completely interactive development staff.
    2. AnthonyAnderson

      Suggestions for Transporters

      Undoubtedly there would be numerous ways for changes to the way that transporters work. Personally, I'm really liking the idea of a slider, maybe somehow scalable with the scanner? Scanner is (supposedly) supposed to increase based on how long it is in relation to the ship. A transporter could...
    3. AnthonyAnderson

      Turret Remote Reactivation

      My biggest issue has been that pressing down doesn't return you back to the cockpit if you have multiple turrets. In my experience, it's just moved you between or or two turrets, and only those turrets.
    4. AnthonyAnderson

      A counter to cloaking?

      What about a block/module that finds ships with attached cloak or radar jammers and "pings" them. It'll temporarily broadcast their location even if the ship recloaks or jams again, maybe for 5 seconds (Which would be all some ships needs to vaporize a cloaked ship)" Edit: My bad, didn't...
    5. AnthonyAnderson

      Cloaking Help (Yes I've searched)

      Thanks so much. And of course I'm just now seeing that there's a page specifically for computing the power output of reactor block groups. The More I Know!
    6. AnthonyAnderson

      Cloaking Help (Yes I've searched)

      So how does the game determine if it is or isn't in a "line" then? As in, does it detect that each reactor block only has 2 connecting, rather than 3 or more? Could I have a "line" shaped like an L and it be just as efficient as a truly straight line? I'm definitely going to mess around with...
    7. AnthonyAnderson

      Cloaking Help (Yes I've searched)

      Ahh. See, things I've read before in the past said I wanted O_O_O_O_O_O_O ------------------------ O_O_O_O_O_O_O That the more ungrouped reactors, the better the generation. I never thought to look into it to double check, or toy with different designs in-game
    8. AnthonyAnderson

      Cloaking Help (Yes I've searched)

      It's long lines? I thought it was supposed to be "don't let reactor blocks touch each other" ?
    9. AnthonyAnderson

      Cloaking Help (Yes I've searched)

      So I've watched some youtube videos, raped the search button, and read over the Wiki. I'm not understanding Cloaking, right now. More accurately, I'm not understanding how people are even using it. At 1450 e/s/mass, how is it people are getting these massive cloak-stable ships? Insane...
    10. AnthonyAnderson

      Anti-Light Blocks??

      Honestly, then, it comes down to player preference. 1. Yup, but a poor-man's cloaking. As stated. 2. Maybe I don't want to put down all black blocks for my entire ship. Maybe I want my normal grey-red-white hull appearance, but I want the option to darken my ship at will 3. There's lots of...
    11. AnthonyAnderson

      Anti-Light Blocks??

      I like that. Would probably save on BlockID space, as well. Ideally it would just give the impression of a smaller ship. From a distance you've got a highlighted hull showing a portion of the ship. If you see what you think is a smaller ship in the distance you won't (I imagine) feel as...
    12. AnthonyAnderson

      Anti-Light Blocks??

      I've tried that before. What I would really want to see is this be a logic-trigger thing. Deactivate the anti-lights when you want your ship displayed in full glory, then reactivate when you want to visually conceal a part or whole of the ship. Block hull would work if it was a 100% of the time...
    13. AnthonyAnderson

      Anti-Light Blocks??

      We've got light blocks and a couple possible alternatives, being crystal. What about Light-Absorbing or Anti-Light blocks? Instead of adding luminosity to nearby blocks, it reduces it? With the right placement, a player could make a visually stealth ship, incredibly hard to see save for any...
    14. AnthonyAnderson

      Logic Activated Thrusters

      I know for sure that un-slaved push and pull computers in the hotbar can move the ship forward and backwards.
    15. AnthonyAnderson

      Logic Activated Thrusters

      Forgive me if I'm wrong, but don't we have effect computers/modules to do just that?
    16. AnthonyAnderson

      Suggestions for Transporters

      I'd imagine so that you're not picking up Transporter pads that are 200km away and having to filter through a ton of them. As for a network, it may be more suitable to have small person-sized warpgates, Stargate Atlantis style between galaxies. Personally, I'm still not being "warped" right...
    17. AnthonyAnderson

      Resource producing station

      I'd be more interested in a terraforming idea I expressed a few weeks ago on another thread, which I can't for the life of me. But no.. Honestly any station capable of producing something a quantity large enough to matter would take more resources and time to build than going out and finding an...
    18. AnthonyAnderson

      Suggestions for Transporters

      Amongst the few positive/negative feedbacks, I haven't seen any suggestions on Distance, specifically how far out you want them to be viewable, or if you only want them viewable from inside the ship. So two suggestions and implementations: Using Activation blocks to control a transporters...
    19. AnthonyAnderson

      Placing race gates on ships.

      Related/Unrelated to gates in general.. I'm still not able to appear directly at the gate when using two gates on the same station as an astronaut . I appear about 160m away. My gates are 5x5 (leaving 3x3 walking space) on each side and about 300m apart.
    20. AnthonyAnderson

      Game Freeze on Entity Structure Open

      Every time I open my Entity Structure in-game the entire game freezes up and I have to alt-f4 and wait 5 minutes for it to close on its own. I looked into it, and supposedly with one of the most recent updates the game now reads efficient power block setups with each individual reactor being...