Recent content by Ash'gan

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      StarMade v0.201.126 - Weapon Update

      That got resolved I was testing with some abnormality that was causing me to think the Bobby AI was broken but with some more work and Dr. Whammy's help I figured out the problem, I'm still confused by the game using old blueprints of the Isanth VI, and possibly other ships instead of the new ones.
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      StarMade v0.201.126 - Weapon Update

      EDIT: I don't know why its using old blueprints instead of newer ugh it means I gotta start the universe over doesn't it *sighs* hmm now I"m confused I don't even see blueprints for the NPC miners but they have the same thing where the reactor HP value is zero by default. is my game bugged or...
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      StarMade v0.201.126 - Weapon Update

      EDIT: ok so it was a bunch of variables and my lack of understanding of the remote control that led to my meldown on trying to fix the turrets. part of it was I had a scrap pirate ship I was testing it on which is within range of cannons but not in range of the AI??? or something like that...
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      StarMade v0.201.126 - Weapon Update

      Is AI broken or is there something just on my end or is there something new with AI cores that I don't understand??? I have built a turret, works fine as just a turret but with Bobby AI it does nothing, activated in turret mode an everything, pirate shows up and nothing. I got one to function...
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      Is Star Made primarily a shipbuilding game?

      Kick ass and chew bubblegum and the game doesn't support gum. Edit: also yay I figured out how to quote XD
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      Why is it all dark like?

      why not just handle it all client side? I mean I don't see much area for abuse... making other ships more visible to spot them early maybe a lil abusable as a cheat and uhm.... I duno I think client side might be an option unless theres soemthing I can't think of.
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      [RP] Vivacitas | Whitelist | Modified economy | No catalog

      Thanks for the whitelist, I look forward to playing with everyone but unfortunately I will be gone for 2 weeks starting tommorow.
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      Auto-Gravity activation upon entering ship core

      good idea I\'d just add have it enable gravity when you activate it since a 1x2 door won\'t let you through if your ship is at a diagnol
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      AI takes over again once you leave the turret

      or at least re-enable the AI from the AI menu.
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      [RP] Vivacitas | Whitelist | Modified economy | No catalog

      Alex read the rules very carefully, don\'t skim. Not my place to say why just trust me.
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      Directed Weapons / New Aiming Controls

      I\'d say for solo pilots the best idea would be to have the SD cockpit\'s view be whatever direction its facing. As for weapon CPU you have to get out of your ship to control one of those and 9 times out of 10 it puts you outside of your ship when you do that : /
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      [RP] Vivacitas | Whitelist | Modified economy | No catalog

      Alrigth I updated it uhm... never was good at making up Bio\'s sometimes I write volumes other times I get writers block and get nothing for days. If you want me to expand on it more just tell me I think I might be able to work on it a bit more and flesh more of it out, maybe make a short story...
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      [RP] Vivacitas | Whitelist | Modified economy | No catalog

      Alright I\'ll bite, I will give a heads up that my RP is weak as I have little experience. I\'ve done some D&D and such but very little and video games someone usualy gets very anal about it so... Character name: Ash\'gan Varmac Age: 25 Traits: Friendly but weary of getting close to...