CLOSED* CONTEST: Default Stations Submission

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    Ithirahad

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    Though it's a bit late to say this, I'd like to caution people against turning this into a detailing contest. Every inch of your station's surface doesn't need to be covered in grill vents, shield emitter arrays, antipersonnel turrets, deflector field stabilizers, microatmospheric material sensors, repair crew handholds, hyperspatial energy converters, heat-dump devices, particle emitters, external plasma relays, auxiliary power cells, spatial medium (Bussard) scoops, energy samplers, tertiary backup subspace antennae, energy climate sensor enclosures, external lighting features, REALLY WEIRD external lighting features, EXTREMELY WEIRD external lighting features, EVEN WEIRDER external lighting features, simulated windows, waste expulsion ports, exhaust manifolds, emergency microsolar cells, nanobot repair sites, warning/nav lights, structural pylons/scaffolding/other structural elements, microprobe launch bays, and reinforced bulkheads* just to be competitive. Remember, sometimes simpler is better... Often, too much detail (and too many strange lighting features) make things worse, not better.


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    *...Oh, and EVEN MORE really, really weird lighting features. :P
     
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    I'm not sure if i like this with all the extra detailing now It has a nice, refit feel to it which makes i seem like it has been there for a long time and the crew do what ever is needed to keep it online, but it feels like you was trying too hard to stand next to all the amazingly over detailed builds here. This was my favorite build, and the one of the few that actually felt like it fit the roll, but now it just feels abit... meh.
    Quite right. and I agree... Rolling back.
     
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    Though it's a bit late to say this, I'd like to caution people against turning this into a detailing contest. Every inch of your station's surface doesn't need to be covered in grill vents, shield emitter arrays, antipersonnel turrets, deflector field stabilizers, microatmospheric material sensors, external plasma relays, auxiliary power cells, spatial medium (Bussard) scoops, energy samplers, tertiary backup subspace antennae, energy climate sensor enclosures, external lighting features, simulated windows, waste expulsion ports, exhaust manifolds, emergency microsolar cells, nanobot repair sites, warning lights, structural pylons/scaffolding/other structural elements, and reinforced bulkheads just to be competitive. Remember, sometimes simpler is better... Often, too much detail (and too many strange lighting features) make things worse, not better.
    This is very true.

    The reason why I updated my submission was mainly because I felt that I rushed my first one a bit, and therefore forgot some features that I planned. When you mentioned "strange lightning features" I immediately felt it :P might change stuff later, for instance, I might remove some of the blue lights that I added.

    As an artist, I only see Flaws with my designs, rather than what's good, which sometimes makes me do strange improvements to an already good design.
    If people see stuff in my new updates that's a bit to much, then please tell me :)
     
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    Quite right. and I agree... Rolling back.
    I actually really disagree, I think the final form you have nows looks really fantastic. The old pictures looked too much like a floating square. Really, think about it, as a new player flying through space, who the heck wants to come across a boring blue cube in space? Or multiple boring blue cubes.

    Frankly with the new look, I feel it resembles more of a Las Vegas strip-ish station, much more a snappy commercial (read: trade center) effect.

    So yea, don't change a thing, Love it man.
     

    Ithirahad

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    This is very true.

    The reason why I updated my submission was mainly because I felt that I rushed my first one a bit, and therefore forgot some features that I planned. When you mentioned "strange lightning features" I immediately felt it :p might change stuff later, for instance, I might remove some of the blue lights that I added.

    As an artist, I only see Flaws with my designs, rather than what's good, which sometimes makes me do strange improvements to an already good design.
    If people see stuff in my new updates that's a bit to much, then please tell me :)
    Your blue lights are fine... I was more talking about the strange lights on Gaeasson's pyramid, and some other things I've seen. Your station looks good, as long as you don't do too much more with the exterior.
     
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    The two most difficult and important brushstrokes are the first, and the last. The first defines it's spirit of the work, the last preserves it.
     
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    Ithirahad

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    The two most difficult and important brushstrokes are the first, and the last. The first defines it's spirit of the work, the last preserves it.
    ...Preserves it, or finishes destroying it. Depends on whether or not one can convince themselves to stop poking at everything in an attempt to fix what really ain't broken. (General statement; no offense to anyone.)
     
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    Ithirahad

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    Do you really need to disagree when I am trying to help GeaesSon make the best station possible?? @Ithirahad
    I am free to state my opinion, just as you are free to state yours. It isn't much more that me saying I disagree, which doesn't give your post any less value (or my opinion any more.) Also, I'm trying to help GaeasSon make the best station possible, too. We just have differing opinions on how that should be done: I find that geometric surfaces with windows are sufficient, and you believe, I assume, that fuel tanks, colorful lighting features, and "plating"-like details are better.
     
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    Screw it, I am making a station, in 6hours! Its gonna be a trade guild- I've got Glenn Miller behind me, its gonna work
     
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    ...Preserves it, or finishes destroying it. Depends on whether or not one can convince themselves to stop poking at everything in an attempt to fix what really ain't broken. (General statement; no offense to anyone.)
    I sort of have to agree with you on this one.
    as I said: an artist only see Flaws with his designs, rather than what's good, which sometimes lead to strange improvements to an already good design.

    Trial and error is often the best way to come up with good improvements, and of course ask what other people think about the improvements. But again, fixing something thats perfect often makes it worse.
     

    therimmer96

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    Perhaps if both got released, the original, flagship station of the trade guild, and the detailed one as one a pirate fleet captured and stole, refitting it to their purposes with what ever was available. Just make some areas of it look like a fire fight took place, both from ships and astronauts.
     
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    I am free to state my opinion, just as you are free to state yours. It isn't much more that me saying I disagree, which doesn't give your post any less value (or my opinion any more.) Also, I'm trying to help GaeasSon make the best station possible, too. We just have differing opinions on how that should be done: I find that geometric surfaces with windows are sufficient, and you believe, I assume, that fuel tanks, colorful lighting features, and "plating"-like details are better.
    Perhaps just state your opinion and not give people neutral rating cause aint nobody like those.
     

    Ithirahad

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    Perhaps just state your opinion and not give people neutral rating cause aint nobody like those.
    IMO ratings, neutral or otherwise are good "shorthand" for things that aren't really worth stating in a post (i.e. that would result in a pointless and derailing or one-word post), but that someone wants to express... That's why they're there, after all. Anyone who thinks of a neutral rating as they would a negative rating is just misunderstanding the point. But meh, I'm derailing the topic...
     
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    IMO neutral ratings are good "shorthand" for things that aren't really worth stating in a post, but that someone wants to express... That's why they're there, after all. Anyone who thinks of a neutral rating as they would a negative rating is just misunderstanding the point. But meh, I'm derailing the topic...
    But you did state your opinion in a post... lol
     
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