Yeah, that ship is not small, it's not light, and it's not powerful, how can I not power it. It has crap for weapons(exception of one large beam array), I cut half the thrusters out, It has @30-35% open interior. I just want to be able to *reasonably* power a refit ship that is not really good at anything. I have this(apparently completely unreasonable) notion that we shouldn't have to completely scrap all previous designs because of an update. I did some serious redesign to get it working under 200.137-200.137 build to get it going. I understand there will be changes and am willing to work with them, but these are extreme currently. And yeah the 200.153 build doesn't seem to be any better.I think maybe the parameter values in the recent dev build (may not be the case anymore) were a bit extreme, but I think the concept is excellent.
They're created the design triangle I mentioned before, which makes design much more interesting. Choose any two of: powerful. light, small.
I really love that, and IMHO I think the devs deserve kudos for coming up with a viable mechanic to achieve it.
Oh, and I know they can be built in multiple dimensions, but we seem to currently have to build to extreme dimensions to get any efficiency.
Let me clarify what I mean. I prefer the dimension limitations under 200.134 or 200.137 builds, I still wasn't getting max efficiency, but it was workable, and not extreme like currently.
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