It would annihilate KNIFE FIGHT singe-sector cloak vs scannerbattles, yes, but not ones at any meaningful range. Light and evasive (RE cloaking/jamming by any other game's name) would have to stand-off and "kite". Hunh, that almost seems like a TRIED AND TRUE method that's been used across a shit-ton of games, and real life! 0.o
Are YOU unaware of the range at which cloak gets tripped-up by scanners? That's embarrasing in a thread about cloaking.
I am pro "bigger should win a knife fight, all else being equil" yes. Anything else is as retarded as the short-bus kids.
Actually, no. The most effective fighting tactic for small ships versus large ships is to get into knife fighting range, as large ships will be unable to outturn you. Jamming is primarily something activated if the big ship manages to get its guns on you, allowing you to escape back into its blindspot before it can lock onto you if it's using missile systems, and for the initial approach on the large ship.
With a logic scanner setup scanning every second or 2, something that would be incredibly easy to set up, this sort of maneuver becomes completely worthless to even attempt.
What's your fighting experience in this game? You don't seem to have much experience with real combat in this game, so I would advise against making statements on it.
or, it's a "cost of information." Getting half of it blown up IS a stupid idea, but anyone who wouldn't be using max-overdrive, "spy from the next sector over" or any INTELLIGENT method of data-aquisition is, indeed, STUPID and deserves to be blown to hell.
Spy from the next sector over? Don't be ridiculous. On servers with even remotely large sectors, it would take AGES to cross the gap in build mode, and you're not gaining much useful information if you're just looking at basic stats and mass from a sector away.
Do you self-identify as someone who can't think of those options?
No, I've already thought through those options and know how and why they wouldn't work. I only replied to your suggestion of "recon in force" because that's the only one you made, and I'm not going to waste my time typing up why options that no one has even mentioned wouldn't work.
Additionally, lolz xDDDD le funny self-identify me-mes, xDDDDDDDDDDDDDDDDD
It's more being able to troll non-homebase via jam/cloak glitchyness. Any faction with more than 1-2 people suffers from lag-hell in homebase sector due to build creep. Any faction that's too small (RE not atleast 8 players) to effectively retaliate and/or "sit on the porch with a shotgun" in shifts suffers from that form of cloak/jam troll to it's satilite bases which mitigate thelag-hell. I'd love to hear your own reasoning on how it's NOT a problem. I'm sure it will be as truthful as a Hillary Clinton speech.
What kind of moron has non-homebase bases? I don't think any faction I've ever been part of or can even think of off the top of my head has had faction-sanctioned extra storage bases. Any smart faction that absolutely needs to just hides fleets in the middle of nowhere, rather than using a pointless station.
And, no, you're absolutely wrong, "lag hell" isn't even there up until absolutely massive faction bases ever since the incredible docking optimizations Schema added a while back. This is assuming you have even a remotely structured faction leadership to keep a maximum of 1 to 2 ships per person (1 faction warship, 1 personal ship if you just ABSOLUTELY POSITIVELY need one) and a shared mining fleet, and rules against laggy personal ships.
Medium-sized factions are not as common as small or large factions because your numbers are twisted. 1-2 player factions are rarely really factions, they're just solo/partners who need a place to keep their stuff.
So that just leaves the medium factions and the large factions. So why are medium factions so rare? Because any successful medium faction will become a large faction due to their fame, and any unsuccessful medium faction will decay, shedding members and fleet power, and eventually disband. Medium factions are rare because they stop being medium factions, not because the game doesn't have logic scanners to defend bases that those medium factions should not even have or need in the first place.