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    1. Xskyth

      Bug Scanners - v0.201.084 Weapons Update - Prebuild

      i havent played since the begining of the power update dev releases. with the newest weapon update in prebuild i thought i would check things out. after starting a single player world, i built a mining ship with the starting blocks and money. i put a recon chamber on the reactor to get the short...
    2. JNC

      Logbook Uses

      Similar to the Resource Reports thread, and kinda how Eve used to do it (idk if it's still this way) but what if the logbook was more of a data card and could be used to turn game meta data into a physical object. For example, blueprints.... or perhaps a player could select sectors on their map...
    3. Muffin_man17

      MC Guardian Class Vessel v0.201.200g

      The End and New Beginnings The Miners Coalition have suffered many setbacks in their short time in space and many more in their long history. During the Coalitions initial foray into the stars they discovered large quantities of usable resources in the abundant asteroid belts surrounding their...
    4. Muffin_man17

      MC Beacon Class Vessel v0.201.200g

      The End and New Beginnings The Miners Coalition have suffered many setbacks in their short time in space and many more in their long history. During the Coalitions initial foray into the stars they discovered large quantities of usable resources in the abundant asteroid belts surrounding their...
    5. BoomMicGuy

      SCS-Watcher-PatrolCraft 1.0

    6. El_Poulpy

      a Stealth and Scan revamp proposal

      I had an idea while watching the expanse (episode 10 or 11 of season 2) concerning stealth mechanic and radar. TLDR: a more complex stealth and scan system that allows things like hide among asteroid, scan the content of this trade freighter you, pirate bastard, may raid , smuggling and other...
    7. apelsinsaft

      Faction block in hotbar acts as transponder

      This is a pretty simple short suggestion. Add the ability to bind a faction block to the hotbar from the weapon menu. When it is active, a ship behaves like it does now, where you can see which faction a ship belongs to, the name of the ship, and who is piloting. The ship would also tell them...
    8. 3

      Unify Scanning and Stealth systems

      I have read many threads about changing radar and cloak to be "better". Some suggest merging the two, while others suggest providing bonuses on stealth activation/deactivation in certain scenarios. Neither of these options address scanners. In order to find a good solution all three must be...
    9. N

      Scanner Computer activation via logic

      Currently scanners can only be activated when inside of a ship core from the quick bar. Even hitting "R" on the scanner computer does nothing (yet the scanner will still soak up energy when charging). Have you ever heard of a space station in any sci-fi universe that doesn't have sensors of some...
    10. Space Shaman

      Alternate textures for individual ships (Not texture packs)

      Let's say that you want a smooth shell of advanced armor covering your ship. Problem is, advanced armor has a beveled look to it making your ship look like a tiled floor. Alright, you install a texture pack that fixes this. Wait, there's a problem. You have a ship that incorporated the...
    11. Blaza612

      Completely Rework Scanning/Jamming/Cloaking

      As we all know, the system isn't very customizable and quite frankly shit. So, why not make it similar to the jump drive vs inhibitor system? Scanning Scanning will be a passive module which consumes significantly less power and will provide signatures to the navigation panel. You can toggle it...
    12. JNC

      Recognized by Council Antenna Possibilities

      Hi! Something that occurred to me with the new GUI update; what if radar wasn't just given to every ship with a core but was an additional function of the antenna block? It already has a manual long range scan, so why not give it the passive radar where the range and/or scan speed (refresh...