This could be a problem... I haven't switched to pirating yet because of a reset/the energy costs but that looks really bad...Why I don't think this was quite ready. Several bugs, a server that's freaking out and general concerns
I do agree that the animation of beams sucks, but they will add that later as mentioned, but the thing is you should combine weapons computer and beams to make them act like proper beams. Then they rock actually :DBut I like my swarm drones running with 3 million shields.
But yeah:
AMC nerfed to uselessness. Can be outrun by a single core.
Shields are ridiculous. 1mil and 1.5mil in the old system is now 40mil and 370mil.
Power is FUBAR.
Everyone who was hyped for beam weapons. Brace for disappoint.
I would be pointing, laughing, and posting cat memes but at this point that would be like making fun of a handicapped kid.
Now, on the GOOD side:
Missiles are semi-useful (If only since everything else sucks).
Having shields recharge slower but harder to down is a good idea since you can't (Usually) take out a ship of similar size before they can even react anymore. Plus it makes Hit and run a much more viable strategy.
Let this be a lesson for those who kept pushing for updates. THIS IS WHAT HAPPENS.
The last few dev releases were actually release candidates 1 2 3 and 4, at some point you do have to bite the bullet and push a full release. In this case I personally feel it was a little early but the the system is in place for easy balancing, as demonstrated already, and having the entire community now providing feedback will help find an optimal solution.from dev direct to release? not even a pre version? wow.... sry, but not much hope
No hate here, only concern and feedback. I am well aware ships will need to be refit. Yes you can change individual settings for your game but the majority of the players are going to be using default settings and it is beneficial for building ships with vanila in mind. Sure there will be servers who want custom configs and they will probably have ships built specifically for those servers but I for one do not want to build a ship with a custom config only to find it is useless on servers running vanilla.So much win in one update Good work people, good work *hearty applause*
Ty for making StarMade
Cant believe some of the attitudes in here tbh....oh noes, all my ships that I made when the game was still(and is really) in dev need rebuilding...whaaaaaa whaaaaaaaaa
In case you hadnt read, the weapons are all configurable in a simple xml file...go re-read the post by schema....and if I read that wrong, I take it back (but I didnt).
tldr
Great work, but haters always gonna hate :/
That is something I would very much like to include. There's many thing like this that were left out of the patch, generally speaking, this stuff will get thrown in often with each new patch we do (remember schema is going back to frequent small updates instead of the long core patchs.)Sweet! Is it possible to use the logic system to activate and deactivate turret groups? That would be pretty sweet to have different turrets designated for different situations.
I feel like this update could be kept in dev for some weeks, but in SP it's fine you just have to edit the settings you don't likeLet this be a lesson for those who kept pushing for updates. THIS IS WHAT HAPPENS.