Update focused on refitting systems to align with QuickFire balance in game version 0.202.87. Plus several miscellaneous fixes and alterations to functionality and aesthetics.
Consult the edited description section for all the noteworthy changes in specs and systems setup.
- Removed the four remaining uselessly weak AMS turrets.
- Added jamming and cloaking ability.
After the Weapons Update, and the subsequent removal of the integrity mechanic, the possibility arose to overhaul every system of this apparently quite popular mining ship. Systems were so significantly improved as if it wasn't the same ship. One of the two mining systems were removed (since they became continuous-fire and logic-inert) and a decent tractor beam system was installed instead. Removed one of the five AMS turrets. Made some minor but noticeable visual alterations. Also, all remaining outdated blocks were finally removed (Power Supply and Shield Drain modules). The ship can be considered a totally modern and fully compatible miner as of now. List of systems improvements:
Previously: 320,000 cap - 26,000 net recharge
Current update: 3,170,000 cap - 43,000 net recharge
Previously: 300,000 e/s - 54% stabilization
Current update: 300,000 e/s - 100% stabilization (reactor re-alignment)
Previously: 5 chambers - 95% RC
Current update: same chamber effects, but each chamber half-sized
Previously: 2 x 640 beams - 12,800 modules in total (10/beam)
Current update: 1 x 640 beams - 5,120 modules in total (8/beam)
Previously: 1.0 TMR - 114 m/s top speed
Current update: 2.5 TMR - 225 m/s top speed
In this update I removed the remaining outdated blocks (12 scanner antenna blocks, used decoratively, in the roleplay storage room).
This was necessary because, under survival circumstances, players can't obtain any of the outdated blocks, which means they can't completely fill the blueprint, and thus can't spawn the ship (sorry for those for whom this meant losing all the other blocks placed into the blueprint).