efficient

    1. DeepspaceMechanic

      Brimstone-L7 Advanced Salvager v1.2

      Cyberspace Shipyards proudly presents the Brimstone-L7 Advanced Salvager ...40% raw, utilitarian, industrial style; 60% cuteness! At only around 80m in length, this combined mineral miner and metal salvager isn't exactly one of those "one-clicker" monsters, but it certainly deserves the...
    2. DeepspaceMechanic

      Zircon-class Asteroid Miner v1.4

      Cyberspace Shipyards proudly presents the Zircon-class Asteroid Miner ...one of the bestest mining ships that credits can buy!
    3. Vvolodymyr

      Nucleous 1.1

      NUCLEOUS unender works Nucleous agile robust fighter / starter ship / attack drone [ shape sphere | size 25*25*25 | mass 891 | blocks 9,645 ] [ weapons single continuous explosive beam 15,452/sec | shields 100k / 5k regen | armor 143.5k ] [ radar jammer | jump drive 42 sec recharge / 98 blocks |...
    4. Samwiz1

      SMS YellowJacket v0.199.351

      My first ship uploaded, This beast is 81k mass, has 8.4 mil shields, decent power regen, jamming, constant charge jump drive, and is NOT roleplay. Doesn't need too many different types of blocks. Good ship for laying siege to NPC/Pirate stations. Able to down NPC ships in seconds. Weapons: 1...
    5. psteiner

      Low Impact Turret 2016-12-11

      Recently, I have run into the problem of installing low impact turrets with high yields. One way that I was able to solve this problem was by using Gaeasson's internal turret which uses a hole in hull design to reduce exterior turret space at the sacrifice of an interior bubble. I created my own...
    6. Panpiper

      Optimal Salvage Array Builder's Resource, not a ship yet. 1.0

      This is not a completed ship. Rather this is a resource that anyone can use to create a miner of their own. This was very deliberately made using a relatively small quantity of salvage (and power) modules so as to make it relatively easy for a player starting out in survival to be able to fill...
    7. Mork2

      Salvage/Pulse Template 21x21 1.0

      I got sick of spending so much time putting one of these together from scratch each time. Its posted it here so other players don't have to either. Just load template and paste it in. The file here must be copied into the templates folder under starmade so you can then load it in game. The...
    8. H

      Logic Jump Inhibitor 1.1

      The first public development in logic-operated Jump Drive Inhibitors. DISCLAIMER: Blueprint may be faulty, frequent errors have been faced trying to upload seemingly-good copies of this to CC. This self-powering logic inhibitor produces 603,000 discharge/second (Enough to completely stop a...
    9. H

      Jump Inhibitor Logic

      This is a thread about Jump Inhibitors and their interactions with logic. In particular, it is about how this can be used to a player's advantage. Obviously, logic can activate a Jump Inhibitor. They act like Flip-Flops, due to coding inconsistencies/the fact that their manual activation is an...
    10. RoAnnon

      Logic Channels

      Hi, Didn't see this mentioned before, though could have missed it. To help make logic systems somewhat smaller, I'd like to request the ability to assign channels, either colors or frequencies, to logic blocks within a system, and the addition of a new "logic trunk" block. I could then send a...
    11. M

      Render engine and blocks.

      I was curious if the render engine is faster at rendering/processing some blocks over others. Like the cube vs the wedge. The wedge has one less face than the cube and if we brake it all down into triangles per face, the wedge has 4 less triangles. So does the wedge render faster than the...
    12. aceface

      Aceface's EVE ships

      Caldari ships Caldari Shuttle Mantis Class Bomber Ibis Class Corvette Kestrel Class Frigate Manticore Class Frigate Jackdaw Class Destroyer Mordu ships Garmur Class Frigate Serpentis ships Nemesis Class Frigate Blood Raider ships Cruor Class Frigate Ashimmu Class...