UCIV 3-Ship Pack (WIP) v1.2.1: (Weapons Update)

    Starguy1701's back with 3 new UCIV Ships using Power 2.0 and the Weapons Update

    1. StarGuy1701
      Game version:
      v1.0 Initial Release (Exterior✓, Power/Stab.✓, Weapons✓, Turrets✓ Shields✓) (Interior☓)

      v1.1: Internal System Improved, Added Interior Details
      >SC-1020 UCIV Pandora - Light Attack Cruiser:
      -Improved Reactor Size / Stabilization (152,000 Recharge/Sec)
      -Added Reactor Chambers: FTL, Mobility and Recon (97.5% RC Used)
      -Shields Activated! (Going: 22360.0 /sec over total of 632,000 Shield Capacity)
      -Improved System Integrity

      -Interior: Command Center (Where the Core and weapon computers are)
      -Hallways (WIP)

      >SC-2000 UCIV Nora - Heavy Command Cruiser:
      -Increased Warp Rotator Speed
      -Minor Detail Changes

      -Improved Ceiling Lights
      -Cafeteria / Kitchen (Based on GI-INT Kitchen Gmodism's)
      -Crew Quarters (Yay! zzzz...)
      -Transporter Rooms (2)

      -Engineering Deck! (Where most of the logics, Chambers and Modules are located, and they are mostly for RP too!)

      >UCIV Erin - Light Defense Cruiser:
      -Added Reactor Chambers: FTL, Defense and Mobility (95.0% RC Used)
      -Shields Activated! (WIP)

      >The Post:
      -Some Grammar Checks (Duh)
      -New Pics!
      v1.2: Systems and Weapons Update
      >SC-1020 UCIV Pandora - Light Attack Cruiser:
      -Slightly Changed Engine Design [Now uses Rammet Crystals]
      -Increased Warp Rotator Speed
      -Added Blinking Lights
      -Weapon Designs [Affected by the following System Changes/Update...]
      -Improved Reactor - Now recharging at 199,900 E/Sec with 100% Stability
      -Improved Shields - Now Charging up 50,000/sec with 750,000 in Total [HP] Capacity
      -Increased Thrust due to the additions in Overall Mass [Thrust is now: 17,251.699 - Thrust/Mass Ratio: 2.4 -- Still subject to Change]
      -Removed Missile-Missile Weapons [Ship's too large and heavy enough to render this useless]
      -Added a powerful Cannon-Cannon Primary Weapon [W/Kinetic Effect]
      -New Missile Weapons: Missile [1000 Modules Total - w/Heat Effect], Missile-Beam [1500 Modules Total - w/EM Effect], and Missile-Cannon [400 Modules Total]
      -Reworked Turrets: [Mostly Design]
      -Modified: 1 Large Cannon-Beam Turret Below [200 Modules Total]

      >SC-2000 UCIV Nora - Heavy Command Cruiser:
      -Minor Changes with the Warp Rotatory Design
      -Added Small Details with the Antena Aesthetics
      -Block Variants
      -Updated Drones/Shuttles [with the other post]
      -Added some decorative Blocks and Pipes on Engineering
      -Changed Missile [Light] Colors to Red [Except the Lock-on one which is Pink]
      -Added EM Effect [For Missile-Beam], Heat Effect [For Missile] and Kinetic Effects [For Cannon-Cannon] to all Primary Weapons with the same amount of Modules
      -Increased Amount of Cannon-Cannon Modules including Slave and Effect [Total Modules of 4500 now]
      -Increased Thrust-to-Mass Ratio [+0.2 = Total: 1.5 -- Still subject to Change]
      -Reworked Turrets: [With Slight Changes to their Position]
      -4 New AMS Turrets [20 Modules Total Each]
      -6 Cannon-Beam Turrets [30 Modules Total Each]
      -1 Large Cannon-Beam Turret Below [200 Modules Total]
      -Added 15 More Turrets, Changing Primary Ship Cannon-Cannon weapon systems in the process
      -Now, there are 4 Huge blocks and still, the same size [Improves Weapon Integrity]
      -The "Fake" Turrets are now actual Turrets, featuring 11 Full-Auto Cannon-Cannon Turrets while the other being Additional AMS [30 Cannon Modules Total Each]
      -Added the "FIRE ALL MISSILES" Feature

      >UCIV Erin - Light Defense Cruiser:
      -Increased Warp Rotator Speed
      -Added 2 Drone/Shuttles [Docked in Hangar]
      -Improved Reactor - Now recharging at 199,900 E/Sec with 100% Stability
      -Also Adjusted Reactor Stream [Nodes]
      -Adjusted Reactor Chamber Configurations and Added Recon
      -Improved Shields - Now Charging up to 75,000/sec with 937,500 in Total [HP] Capacity
      -Increased Thrust due to the additions in Overall Mass [Thrust is now: 15,06.9 - Thrust/Mass: 1.6 -- Still subject to Change]
      -Changed Cannon-Cannon [Light] Color to Green
      -Increased Cannon-Cannon Strength [750 Modules Total] and Added Kinetic Effect
      -New Missile Weapons: Missile [1500 Modules Total - w/Heat Effect], Missile-Beam [1500 Modules Total - w/EM Effect]
      -Reworked Turrets: [Mostly Design]
      -1 Large Cannon-Beam Turret Below [200 Modules Total]

      >The Post:
      -Some More Grammar Checks
      -New Pics that Reflects the Update^^
      v1.2.1: Systems and Weapons Update
      >UCIV Erin - Light Defense Cruiser:
      -Corrected Weapon/Slave/Effect Modules Amount
      Hello again Starmade Community! Jim here, also known as Starguy1701, is back with 3 new ships that implements the recent Game Updates such as the new Power and Weapons Update. These ships are still WIP. However, In this Content, and I'm still learning the new stuff that that was included in the very recent Weapons update. New Weapon Combinations, Effects, and how they reflect on the Power Update, etc. Quite struggling, but I'm heading there! At the moment, the most things that are complete on this update here are the ships' exterior (some interior), New Reactor Chambers with 100% Stabilizers. New Weapon Combinations, New/Re-designed Cannon Turrets but is still using deepspacemechanic's AMS turrets (Seriously man, I really like these...) And I don't think I will be building larger ships anytime soon cause I'm not really a fan. I'm not even interested in PVP. That said, my ships are mostly for RP and PVE. Reintroducing a Faction that was first mentioned on my previous content: Nora III Flashback! *Play Rewind sound*

      The Union Coalition of Interstellar Vanguards (or "UCIV") is an intergalactic Organization dedicated to maintaining Peace from across the Galaxy and Support those planets who are in need (Ex: Planets suffering from extreme and harsh environments/disasters affected by extra-terrestrial anomalies). The Faction's Origin is unknown, but it composes of Races, called as "Divisions" working together as one large Armada spread across the Galaxy. The Terran Division, locally known as Humans, is a race in which is known for their Adaptive Operations Effectiveness, Combat Force, and their overall Research and Medical Expertise. They were specifically chosen to lead most collaborative operations across their sector.

      Latest on the fleet (Other than the Unfinished Ships of the past -- using old Power), and proud to Present: The SC-1020 UCIV Pandora - Light Attack Cruiser (Terran Division)

      Inspired from the Original Nora Ship. (And only bigger!) The SC - 1020 UCIV Pandora is a fast and powerful for a ship it's size. Featuring Varying Cannon and Missiles as it's primary mode of offensive while Remaining Excellent Thrust Speed (Thrust: 17,262.199 || Thrust-to-Mass: 2.3).

      The Armaments:

      This Update Completely Overhauled it's Offensive Weaponry [Huh... I kinda sound like Schine on this one]. Starting by Removing it's Original Missile-Missile Primary Weapon due to the overall Mass Increase of the Ship. While the Existing Cannon-Cannon Weapon [600 Modules Total] still exist, I added yet a heavier Cannon-Cannon Weapon [3000 Modules total] Making this the ships Primary Weapon. Now the reason I left the other system in, is so that the Captain [User] can use it to manually take out Incoming Missiles, Given that the Missiles have HP now which sometimes render small AMS Turrets Useless. Alternatively, this can be used for Light Damage Attack. Moving on to the Missile Systems, there are three types active: Missile [1000 Modules Total - w/Heat Effect], Missile-Beam [1500 Modules Total - w/EM Effect], and a small Missile-Cannon [400 Modules Total]

      Now This update also provides the ship an even improved Reactor Size/Stabilization (219,890 Recharge/Sec) and implements 5 Reactor Chambers: Recon, FTL, Defense, Power and Mobility (97.5% RC Used). Shields were also Improved (Going: 100,000 /sec over total of 1,500,000 Shield Capacity -- Thanks to the Defense Chamber).

      In terms of Interior, I have added "Command Center" -- basically where the Core and most Weapon Computer's are. Added some Terminals, some chairs and some unfinished Hallways. Will update soon for more RP Elements...

      The overall Exterior design though actually reminds me of Star War's Y-wing too... Eh, I guess that's "Intended" now (Just as planned!)

      Anyways, here are the Ship's General stats and some Pictures below...
      SC-1020 UCIV - Pandora - Light Attack Cruiser
      >Mass: Before: 5,103.2 [43,169 Blocks] [+1722.3] Now: 6,827.5
      -Before: Capacity: 632,000 [+868000] Now: 1,500,000
      -Before: Recharge: 35,000 [+15,000.1] Now: 19,999.9
      >Armor: Basic Armor/Standard Armor
      -Cannon-Cannon [600 Modules Total]
      -Cannon-Cannon [3000 Modules Total w/Kinetic Effect]
      -Missile [1000 Modules Total w/Heat Effect] [10 Capacity]
      -Missile-Beam [1500 Modules Total w/EM Effect] [10 Capacity]
      -Missile-Cannon [400 Modules Total]

      -Before: 13 [-3] Now: 10 Cannon-Beam Turrets [30 Modules Total Each]
      -[+3] Medium AMS Turrets [20 Modules Total Each]
      -1 Cannon-Beam Turret [200 Modules Total]

      -20 AMS Turrets [2 Modules Total Each]
      -Before: 6,667 Modules +1642 Now: 8,309
      -Before: Thrust-to-Mass: 2.5 [-2] Now: 2.3
      >Reactor Lvl: 19
      >Reactor Chambers: Recon, FTL, Mobility [+Defense], [+Power]
      Oh, What's this...?

      Ladies and Gentlemen, it's the Return of the UCIV Nora. Now known as the: SC-2000 UCIV Nora Delta - Heavy Command Cruiser!

      Technically, this is the Third of it's series (as Nora III was, unfortunately, never completed). And as some may already know, the "Original" UNSS Nora's Design was originally based off from Star War's Venator Star Destroyer with the Kelvin Timeline USS Enterprise Aesthetics. I have to say, I think I improved a lot here compared to my very noob ships. But anyways, The UCIV Nora Delta offers better performance than it's predecessor. The Ship should now perfectly represent the Terran's ability to be highly adaptive with more interior on this update: Featuring a Medical Bay, a Mini Garden, Cafeteria and more (...to add). The Ship also have Transporter rooms now. Although the ship is normally used in Exploration, it's more than capable to do anything else like taking Command (/Fleet) Operation's, Combat/Interception, Escort, and many more!

      The Armaments:

      Featuring Much Heavier Weapons than the Previous Version: Fully Automatic Kinetic Cannon-Cannon, Fast-Firing Missile, Lock-On Missile and Various Point Defense and Offensive Turrets. I also Added the Fire All Missiles feature here like how the Previous Version of the Ship has. [Which Completely Drain the 20 Missile Capacity]

      Defense? Well, I already mentioned the AMS turrets. So this ship is using mostly Advanced and Standard Armor Blocks... Maybe mostly Advanced Armor Blocks. Still, Nora, as usual, offers decent speed. With Thrust ratio about 1.5! (maybe more on the future updates) Interior here are almost complete, and already have docked drones and shuttles ready for operations.

      The Ship, by the way, have several Reactor Chambers active. Namely: FTL, Defense and Mobility.

      (Also: Remember this? This is her now, feeling old yet? -- I do, sadly... that was a year ago)

      SC-2000 UCIV - Nora Delta - Heavy Command Cruiser
      >Mass: Before: 18,550.9 [+883.1] [94,188 Blocks] Now: 19,434
      -Capacity: 1,125,000
      -Recharge/Sec: 50,000
      >Armor: Advanced Armor/ Standard Armor
      -Cannon-Cannon [Before: 2000[+1500] Now: 4500 Modules Total w/Kinetic Effect] [20 Capacity]
      -Missile [Before: 500[+500] Now: 1000 Modules Total w/EM or Heat Effect]
      -Missile-Beam [Before: 1000[+500] Now: 1000 Modules Total w/EM or Heat Effect] [20 Capacity]
      -8 Medium Cannon-Cannon Turrets [30 Modules Total Each]
      -4 Medium Cannon-Cannon AMS Turrets [30 Modules Total Each]
      -4 Other AMS Turrets [20 Modules Total Each]

      -10 [-4] 6 Cannon-Beam Turrets [30 Modules Total Each]
      -1 Cannon-Beam Turret [Before: 60[+140] Now: 200 Modules Total]
      -12 AMS Turrets [2 Modules Total Each]
      -Before: Thrust-to-Mass: 1.2 [+3] Now: 1.5
      >Reactor Lvl: 21
      >Reactor Chambers: FTL, Defense, Mobility

      Heavy Cannons
      No more "Fake" Turrets...
      Now Introducing another Division in the Union Coalition... The Martian Division. And one of their ships, the UCIV - Erin.
      "Houston? Looks like life on Mars really do exist and they were no different from us..." - says a random Terran dude. ("...There's no Problem here...")

      The "Green, mean (looking)" Humanoid 'Aliens' of the Red planet of Mars are a race of Intellect, Tactics and Physics defying technology. The Terran and Martian Divisions are often called as Brothers, due to their Union. While the two factions were able to build their own Warp-drives, they do both also share the same technology (which is why they have similar ship designs). These two are the closest friends and allies. Now, The UCIV Erin is one of their commonly used ships. Popular in the Terran Culture due to it's Iconic "UFO" shape. (Which is partly based on Star Trek's USS Miranda)

      Thanks to it's equal amount of Offensive and Defensive capabilities. (I did my best to make this a balance of the first two ships) Featuring similar weaponry with the UCIV Nora Delta.

      Similar with the UCIV Pandora, I Added some Reactor Chambers in this ship, namely: Recon, TFL, Defense, Power and Mobility. Shields are also improved. Interior's Barely touched yet, though. Probably be improved on the next update or so, next week.

      UCIV - Erin - Light Defense Cruiser
      >Mass: Before: 7,316.8 [+2,330.8] Now: 9,647.6
      -Capacity: Before: 468,750 [+937,500] Now: 937,500
      -Recharge/Sec: Before: 31250.0 [+16250] Now: Now: 14,999.9
      >Armor: Standard Armor
      -Cannon-Cannon [Before: 1000 [+1250] Now: 2250 Modules Total || Base Weapon Module Count: 750 w/Kinetic or EM or Heat Effect]
      -Missile [1500 Modules Total || Base Weapon Module Count: 750 w/Kinetic or EM or Heat Effect] [10 Capacity]
      -Missile-Beam [2250 Modules Total || Base Weapon Module Count: 750 w/Kinetic or EM or Heat Effect] [10 Capacity]
      -4 Medium Cannon-Cannon Turrets [30 Modules Total Each]
      -4 Medium Cannon-Cannon AMS Turrets [30 Modules Total Each]
      -1 Cannon-Beam Turret [200 Modules Total]

      -Before: 8 [-4] Now: 4 Cannon-Beam Turrets [30 Modules Total Each]
      -14 AMS Turrets [Modules Total Each]
      >Thrusters: Before: 4,024 [+3055] Modules Now: 7,079
      >Reactor Lvl: 19
      >Reactor Chambers: FTL, Defense, Mobility [+Defense], [+Power]

      Let me know what you guys think of my new, Updated-not-so-noob-anymore ships. I know it may not be the best in terms of it's size, system and overall design. But any feedback would be greatly appreciated Here is their latest Family Picture:
      Full v1.2.jpg
      (Huh... what new gigs should I do next...?)
      Gasboy, happahappa, JinM and 8 others like this.

    Recent Reviews

    1. WildRage64
      Version: v1.2.1: (Weapons Update)
      I know there are a bunch of ships that you haven't posted, because some of them are actually made for PvP. It would be cool to see those designs, but rp, on the dock.
    2. Tolnorus
      Version: v1.1
      Well, I love these ships! Although I am having trouble trying to use them because the version of the game they are built for is frustratingly buggy. (Doors won't open. Other ships won't render until I am colliding with them.) That, of course, has nothing to do with the author.

      My primary interest in these is that they are the first ships anyone published that used the new power system, so I was eager to see how you configured their reactors. This is a proof of concept that a large ship with a correspondingly large reactor, chambers, and thrusters can still have sufficient interior space for shuttle bays and humans. So far I've been prowling around my single-player worlds in large ships that others have made, and all of them are pre-Power 2.0. It's been months since the power update and folks were still posting new ships with the old power system. Thanks for taking the plunge!

      Star Trek style warp nacelles aren't necessary in StarMade, but they are a handy place to put reactor stabilizers! That satisfies one stabilization axis, anyway. Looking at these has given me some ideas about how to tackle that problem in my own design efforts.

      Lastly, I just want to comment on the quality of your art. You use color very well to decorate each ship individually as well as to set them apart from one another. I have issue with some of the transitions from white to grey to dark grey, because of the way the game renders shadow and lighting, but different systems can have different settings so it is possible that I'm not seeing what you are seeing. My instinct, however, is that you optimized for a distant appearance, not a close-up, and they look great from far away.

      Additionally, your pictures of these ships presented in this post are wonderful! Not everyone knows how to take clean images of objects with good distance and framing. As a photographer, this really grabbed my attention.

      I look forward to seeing the finished product! Hopefully by that time the game will work well enough for doors to open and other structures to render in a timely fashion.
      1. StarGuy1701
        Author's Response
        Thanks very much for your Feedback, @Tolnorus!

        First off, I would just like to let you know that this is by far the best, pretty much very, very detailed feedback I have received on the Dock since I started playing. I'm overwhelmed! [In a good way] :P I'm very thankful for the best Review Ever!

        I am very, very glad to know that all that learning, and experimenting on systems/integrity/etc. has paid off. This is thanks to those youtube tutorial videos out there as well as Schine's/Community posts and updates and to those players on the Cake Build Server. I hope other players can study what I've learned through these ships so they can Apply it to their own ships in the future, probably even to make them better, no doubt!

        The door problems are probably just due to the fact the ships are built on the Dev versions of the game. But could it be due to the fact that they are controlled by Buttons linked with Flip-Flops? Or because most of the doors here are also controlled by wireless modules [to eliminate the Logic tubes]? I'm certain though that whatever this is, it will be fixed.

        I think the Best part of the Power Update 2.0 was indeed the fact that it allowed me to have just as enough space for more RP-based interior. Less blocks, but more functionality thanks to the Chambers. I mean, I remember needing to put separate Modules for Scanners and Jump-drives, and you don't even need to do that anymore. I loved the Hangar-Bay on my older Nora II, even it had less space and I sure love the much larger version of it here. And if you noticed, the Small shuttles there even had jump drives! Great for Scouting/Recon, both in an RP and PVE-way [or PVP - in Concept]

        I am also very, very glad that you liked the ships' overall appearance as well - Just want you to know too that your appreciation of my works can only inspire me to do more and better, so thanks for that as well. I probably have put enough love and time to these ships so you can expect an update soon. Right now, I'm still learning the new Weapons gig and I'll probably apply them to the next update. :D [I even started applying these to my recent fighter pack!]

        Once Again, Thanks very much for your Feedback! :D I can't wait to see the community's ships Power 2.0 with the new Weapons!
    3. MChain
      Version: v1.0
      What a lovely collection of ships do you have here... Excellent hull design and a pretty much perfect work with lighting. Definitely 5 stars for any single one - and we get a bundle here!

      P.S. Erin is my favourite... White with green shading - a perfect combination ;-)
      1. StarGuy1701
        Author's Response
        Thanks, MChain. I'm very glad to know that you liked this collection :D These are how my ships looked like in my mind when I first started playing Starmade about a year ago, specially with the Nora ship, that was my true first ship. I think these are by far the advanced looking designs I have ever made and I'm very glad for that as well. Thanks for your review.

        PS: And we have an Erin fan, that's one Point for the martian girl!