No new content/features with this patch. Just another attempt to fix desynch bugs by removing global state variables (i.e. recorded information that may accidentally get "stuck" and pass between galaxies or other procedural constructs depending on load order) from the mod's galaxy generation tech and replacing them with per-galaxy/per-system/per-zone information. Hopefully scanners and multiplayer generation inconsistency should be fixed, but unfortunately there are likely more issues to sort out.
Also, clients that were getting ArrayOutOfBoundsExceptions on join may no longer encounter those issues. Other problems will probably appear though, as StarLoader does not appear to properly maintain block configuration consistency. I'll have to look into this more as well.
As always, report any new bugs.
WARNING: Your galaxies' zone names will be changed, and RRS features (zones, gas giants, etc.) may be rearranged. I attempted to avoid this and I apologize if it does happen, but I can't guarantee that it won't.