factories

    1. Ithirahad

      Resources ReSourced 0.5e - Mercantile

      🛈 Please note that this is an early beta release, and issues are to be expected - especially in multiplayer. 🛈 It is highly recommended that you install the Moar Void mod alongside Resources ReSourced. Zone sizes and mechanics are balanced around that mod's default config. Resources ReSourced...
    2. MacThule

      Add value to adding value

      Please factor Value Added into the NPC market pricing structure. Why? Lack of added value in pricing doesn't just cripple trade, it cripples factions (and thus MP play in general). Consider these two examples: John has cobbled together a small miner. He asks if any factions need miners, but...
    3. Arcaner

      Factory and Display module integration

      Right now, the only way to change what a basic/standard/advanced factory produces is to manually change the setting in the UI. The same is true for what blocks it has to pull in a pull tick, how many of each it has to pull, and how many total blocks its pull should not exceed. It would be great...
    4. MacThule

      Thoughts on Crafting Changes

      Any thoughts or interesting observations on the crafting changes we've been seeing? I'm definitely enjoying the adjustable factories. It makes a big difference in building factories. Are manufacturing materials like capsules and raw ore taking up less space? I don't remember what they were...
    5. kilemeino

      Calvire Asteroid base MK1 2017-08-09

      this ship has potential. it is bad at being a ship but quite good at being a mobile refinery and production facility. and you are like "what!? how? i thought ships couldn't have factories or refineries on them." and you would be right however thats the magic of this "ship" its only half of the...
    6. C

      Smart Auto-Pull

      I've recently noticed that storages will pull whatever a factory has in it if they are set to auto-pull everything, and this includes what the factory needs to make the item its producing, and for me, that is a problem because I don't want to set up my storage so it doesn't pull anything that is...
    7. Micro753

      Factory Starting Power

      The power supply beam is useless to most players, especially after players have a base started. Most servers will either give you at least one power block when you start, and/or give you enough credits to buy one. Only hardcore servers where players lose their items and credits (and have to...
    8. Designerman011

      Display Module Command Factory Controller

      (This is not final form of the post.... HOPEFULLY) VERSION 2.1 OUT! (Major bug fix and some updates to improve ease of use) This is a tileable factory control system consisting of two main modules. The command center module, and the factory control module. The command center module contains...
    9. MacThule

      Deep Space Star Port (WIP) V10-30-2016

      This is the WIP skeleton of a full-featured starport I am developing based on my experience in MP. I'm basically uploading it here because I fried my second box recently and I'm paranoid about losing this sment, but if anyone has any comments or suggestions I welcome them. The primary features...
    10. T

      TheatsCo- the Clueless Collective

      Greetings! This is Theats, your resident noob who struggles with learning curves. I've begun some projects on a private server, which I hope to save as blue prints and bring over into multiplayer. Full disclosure- I am 95% clueless on weapons systems, 100% clueless on AI, 100% clueless on...
    11. N

      Implemented Factory and Storage relative pull speeds

      Could we make the factory crafting speeds and storage pull ticks the same? Right now the storage is longer by about 1.4 times. When trying to make modular factory lines it's really hard to balance the input anount in the main storage. [EDIT] Actually, is the storage pull tick just half the...
    12. nightrune

      Recognized Change Factory Production Like Rails

      Basically I want to setup a minmal factory chain, and then like the rails have alternate setups. A button by a factory. The factory is slaved to the button, and then another factory is slaved to that button. When you activate the button all settings from the close factory transfer to the new...
    13. rhenoplos

      Recognized A small change to crafting recipes?

      First time posting a suggestion, but, here it goes. So, I enjoy making and using multi colored ships, and use a lot of wedges, tetras, heptas, and even some corners, but then later when I am ready to build the ship in survival things get a little more time consuming. Right now if you open a...
    14. Ephelemi

      Block Slices

      I will not write a big tower post about this as I think it is fairly simple and intuitive, as opposed to the way of fabricating armour at the moment. So what we have is the full block, the wedge, the tetra and hepta, and slabs. So it would seem obvious to me that if you have a full block, you...
    15. aceface

      Simple Sorting System