- Game version
- v0.203.101
Presenting the very first serious shipyard I ever built: PetroFlux H56 Refueling & Repair - an industrial oasis in the ice-cold desert of outer space.
The main focus of this shipyard project was to achieve a raw industrial vibe - this aesthetic purpose is fulfilled by its robust steel framework, its giant fuel tanks, armored pipelines snaking everywhere, an army of robotic arms, and an all-around utilitarian style.
After a lot of intermittent work, spanning five months back in 2017 (then rounds of modernization in May 2019 / October 2021) it turned out to be a StarMade creation with an outstanding level of construction quality and roleplay value, if I may say so myself.
But it also offers a lot of practical functionality: large shipyard area, huge storage capacity, lots of rail mass enhancers to allow for heavy ships to dock or be built, an ocean of shielding energy, and serious turret firepower.
Download the heavy turrets separately here: "Hercules" pack
Download the utility craft separately here: "Exilis" pack
The main focus of this shipyard project was to achieve a raw industrial vibe - this aesthetic purpose is fulfilled by its robust steel framework, its giant fuel tanks, armored pipelines snaking everywhere, an army of robotic arms, and an all-around utilitarian style.
After a lot of intermittent work, spanning five months back in 2017 (then rounds of modernization in May 2019 / October 2021) it turned out to be a StarMade creation with an outstanding level of construction quality and roleplay value, if I may say so myself.
But it also offers a lot of practical functionality: large shipyard area, huge storage capacity, lots of rail mass enhancers to allow for heavy ships to dock or be built, an ocean of shielding energy, and serious turret firepower.
Download the heavy turrets separately here: "Hercules" pack
Download the utility craft separately here: "Exilis" pack
- A shipyard / "refueling and repair" area with max fitting ship dimensions of: 125W x 149H x 249L
- Large building material containers with enough capacity to allow the building of even cruiser ships
- A total of 24 huge fuel tanks, containing a variety of rocket fuels, to satisfy the different needs of every spacecraft, including: LOX (liquid oxygen), LH2 (liquid hydrogen), RP1 (refined kerosene) and N2H4 (hydrazine)
- Several USD docking ports
- Several flyable utility craft and utility drones
- Extendable/retractable refueling pipes
- 2 heavy laser turrets
- 2 heavy machine gun turrets
- 4 heavy artillery cannon turrets
- 12 reliable AMS turrets
- A "scanner module" (docked entity with maximal-strength, permanent-duration recon system)
- Enough power, shield capacity and shield recharge to withstand the attack of a whole fleet of who-knows-whats
- A neat little control room and nice engineering areas
- Coffee machines, etc.
BLOCKS (not counting docked entities): 1,166,000
SHIELD: 45mill HP, 255K HP/s net recharge
POWER:
10mill e/s output
54% load with resting turrets (and no large ships docked)
89% load when all turrets fire (and no large ships docked)
CHAMBERS:
SHIELD: 45mill HP, 255K HP/s net recharge
POWER:
10mill e/s output
54% load with resting turrets (and no large ships docked)
89% load when all turrets fire (and no large ships docked)
CHAMBERS:
- Base Shield Enhancement
- Shield Capacity LVL2
- Shield Outage Redux LVL2
- Base Armor Enhancement
- Kinetic Armor LVL2
- EM Armor LVL2
- Transporter Shield Outage Reduction LVL2