PetroFlux H56 Refueling & Repair Station

    PetroFlux H56 Refueling & Repair Station v1.5

    Game version
    Presenting the very first serious shipyard I ever built: PetroFlux H56 Refueling & Repair - an industrial oasis in the ice-cold desert of outer space.

    The main focus of this shipyard project was to achieve a raw industrial vibe - this aesthetic purpose is fulfilled by its robust steel framework, its giant fuel tanks, armored pipelines snaking everywhere, an army of robotic arms, and an all-around utilitarian style.

    After a lot of intermittent work, spanning five months back in 2017 (then rounds of modernization in May 2019 / October 2021) it turned out to be a StarMade creation with an outstanding level of construction quality and roleplay value, if I may say so myself.

    But it also offers a lot of practical functionality: large shipyard area, huge storage capacity, lots of rail mass enhancers to allow for heavy ships to dock or be built, an ocean of shielding energy, and serious turret firepower.

    Download the heavy turrets separately here: "Hercules" pack
    Download the utility craft separately here: "Exilis" pack

    • A shipyard / "refueling and repair" area with max fitting ship dimensions of: 125W x 149H x 249L
    • Large building material containers with enough capacity to allow the building of even cruiser ships
    • A total of 24 huge fuel tanks, containing a variety of rocket fuels, to satisfy the different needs of every spacecraft, including: LOX (liquid oxygen), LH2 (liquid hydrogen), RP1 (refined kerosene) and N2H4 (hydrazine)

    • Several USD docking ports
    • Several flyable utility craft and utility drones
    • Extendable/retractable refueling pipes

    • 2 heavy laser turrets
    • 2 heavy machine gun turrets
    • 4 heavy artillery cannon turrets

    • 12 reliable AMS turrets
    • A "scanner module" (docked entity with maximal-strength, permanent-duration recon system)
    • Enough power, shield capacity and shield recharge to withstand the attack of a whole fleet of who-knows-whats
    • A neat little control room and nice engineering areas
    • Coffee machines, etc.
    BLOCKS (not counting docked entities): 1,166,000

    SHIELD: 45mill HP, 255K HP/s net recharge

    10mill e/s output
    54% load with resting turrets (and no large ships docked)
    89% load when all turrets fire (and no large ships docked)

    • Base Shield Enhancement
      • Shield Capacity LVL2
      • Shield Outage Redux LVL2
    • Base Armor Enhancement
      • Kinetic Armor LVL2
      • EM Armor LVL2
    • Transporter Shield Outage Reduction LVL2

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    First release
    Last update
    5.00 star(s) 6 ratings

    More resources from DeepspaceMechanic

    Latest updates

    1. Dumb mistake corrected; smart additions added

      Recon chambers removed (previous version included a recon system, of which I falsely assumed...
    2. Fixed systems and updated turrets

      Modernized systems in main entity, turrets and docked ships. No more underperforming reactor or...
    3. Refitted to Systems 2.1 and substantially improved all around

      Refitted to Systems 2.1 and substantially improved all around.

    Latest reviews

    good but my larger ships wont fit.
    "Now with more epic"
    That sounds so good... Thanks :D
    Defiantly my favorite station I love how it has good defenses while also having other great features, but one question what is that station in the background of the third picture?
    Thanks, I'm happy to hear you say that it's one of your favorites! - That other station in the background is a still unfinished rocket fuel refinery station, called "FrozenOil R39". You can see a few teaser clips of it in the video I linked here, starting at 3:50 -
    It's got an industrial factory/refinery sort of look which is pretty neat. I tend to prefer a more anime/sci-fi style but you make this work so well. The station seems simple from afar but up close it has a lot of really excellent detail work. Does your Magmatron miner fit in the shipyard? If so, I'd love to see a picture of the two builds together.
    Thanks for the review, good to know it's appreciated. - I actually share your preference, a sci-fi style suits a space station much better than an industrial, but an industrial theme has something uniquely attractive to it too, if done properly. That being said, I hesitate to say that I nailed it. The layout of on-foot working places are kind of poorly planned and unrealistic.

    But thankfully, this project yielded a large assortment of detail templates, including the huge tanks, the pipelines, the AI robotic arms, etc. Those will make the construction of much nicer industrial stations much easier. And yes, the Magmatron miner fits easily into the shipyard space, will make a screenshot once I'm around there, but an even sweeter scene would be the one with Magmatron docked to a serious mining base station that I'm planning to build once time permits :)
    absolutely beautiful! Every detail makes sense and visual purpose,everything looks like its ready to start moving and repairing! Top stuff!!
    Thanks for the positive review! It's always nice to hear that kind of appreciation after building a project for several months. I worked on it rarely, just a little every time, so I lost the initial excitement about this station, but seeing others' positive reactions feels good.

    And yes, some effort was made to make many details look realistic and functional. Most notably, the refueling pipes can be moved into or out of the shipyard's building area, and all those little utility ships would be a must-have too if this was a real place where large ships are made/repaired :D
    very nice ^^
    Thanks, I'm glad you like it! :)