Greetings citizens,

    Last week, we learned of several exploits and how to reproduce them. To prevent further harm to servers, we've made a hotfix to address them. As a general security measure, we are also not going to list them here.

    If you have any more information about other exploits, or that were only partially addressed, please report it here. Note that reported bugs are always private from the start and only a few Schine members are able to see them.

    As mentioned in the last dev post, the power update is coming along swiftly, and will result in a dev build in about 2-3 weeks.

    Thanks for playing StarMade,

    ~ the Schine Team
    Greeting citizens,

    Just a quick update on the current progress: Due to all the work in the previous months, the power update implementation is going fairly swiftly. The basic mechanics are in. There are still a few things missing, especially in terms of effects, GUI and usability, but it’s coming along pretty nicely. Then, we will do some preliminary testing as well as writing some test configurations, since the whole system is based on a new config and effect environment. All values of the new system will of course also be user-customizable.

    Expect a first prototype dev build in ~2-3 weeks.

    As promised, the first versions of this system will be able to run alongside the old system. For testing purposes, only ships that have a new main reactor block will switch to the new system.

    Thanks for playing StarMade,

    ~ The Schine Team
    Greetings, citizens ~

    This is the 3rd and final part of our “End Goals document”. We understand that most, if not all, is not new for any of our veteran players. It’s meant for any new comers or players that were not up-to-date with any previous news posts and discussions.

    We split it up to be used as additional dev blog news, the problem here is that we didn’t have anything interesting to say in a dev blog for several weeks as we were only doing bug testing and bug fixing so it had to be released on its own.

    It’s clear to us that we can’t provide enough news to sustain a weekly dev blog which is why we’re changing back to a free schedule.

    List of player roles:

    ~ Builder
    ~ Explorer
    ~ Industrialist
    ~ Trader
    ~ Fighter
    ~ Imperialist

    Industrialist (Miner, Producer)
    This role is relatively self-explanatory. As said before, you start small with limited resources. Through smart trading, you can get rich.

    Some foundation for that is already in the game, but there is a lot of stuff missing:

    • Stick-shops need replacement to make economy work.
    • Ties in with a universe redesign to make resource distribution more diverse
    • Production needs more progression and be more complex without being tedious (high level producer with good use of logic), as well as a balanced form of unloaded production.

    This role of course ties in with the builder role as reaching high end blocks should be a form of progression. In addition to that there’s also the acquisition of trading and mining ships, as well as production facilities that needs building.

    At the very beginning, players will mine with personal mining tools, then upgrade to ship mining, from there to fleet mining, with automated mining at the end, which ties in with the imperialist...
    Greetings Citizens, ~

    A new version has been released. Here are the full news: StarMade News - StarMade v0.199.651 - Fixes & Context Help

    Thanks for playing StarMade,

    ~ the Schine Team
    Hello players, ~

    We just uploaded a new prebuild to fix some bugs of the previous release, as well as some older bugs:

    ~ T2513: Old exploit fixed

    ~ T2510: OSX OpenGL crash

    ~ T2507: Connections and statistics not showing correctly - client issue that was always there, but became a lot more common because of the improved speed with chunk requesting.

    ~ T2500: Sorting in Main Menu Local Play Adv. Settings is by tooltip

    ~ T2498: Unable to lock symmetry plane in place with empty hotbar slot

    ~ T2495: false positive for “is waiting for docks” | “still needs entities to dock on it”

    ~ Fix for infinite stock shops

    Additionally a new “context help” has been added, replacing the old help keyboard list. it’s a lot less in the way and hides/shows information when needed:

    You can deactivate these “Keyboard HUD Icons” in the options menu - general.

    The prebuild will be loaded on the normal test server with server address

    If you want to test it, you can install the pre-build into another directory from your launcher.

    We are looking into making this a one click operation on a button “Play pre-build”, which would do all the steps necessary without endangering the player’s universe.

    Thanks for playing StarMade,

    ~ the Schine Team