Wild Space Explorers

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    This episode we put the blame firmly on Saber. No take backs.


    It's coming along nicely. I will have to experiment some with this low-key, grey-on-grey armor plate detailing style.

    Seems like a nice alternative to always going for functional-looking details. It's cleaner and arguable more realistic than having functional parts sticking out all around the hull's surface.


    Also: you seem to have more info about that much-awaited Community Contracts contest than what was made public... Are you an infiltrator, spy or double agent? We must know what's coming ;)
     

    kiddan

    Cobalt-Blooded Bullet Mirror
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    Wow, I love how that ship is coming along!
     
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    Medical emergency:


    Very interesting interior architecture coming along in there!

    The distribution and connectivity of the different compartments was well thought out. Good choices in materials, colors, lighting, and micro-detailing. And I love this "let's see where things could fit well without having the walls in yet" approach.

    Seeing such an extensive, intricate medical facility kinda reminded me of that epic San Cristobal Medical Facility in the "Alien: Isolation" survival-horror game. (Minus the extreme gloom, suspense and terror) ;)
     
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    Very interesting interior architecture coming along in there!

    The distribution and connectivity of the different compartments was well thought out. Good choices in materials, colors, lighting, and micro-detailing. And I love this "let's see where things could fit well without having the walls in yet" approach.

    Seeing such an extensive, intricate medical facility kinda reminded me of that epic San Cristobal Medical Facility in the "Alien: Isolation" survival-horror game. (Minus the extreme gloom, suspense and terror) ;)

    The gloom and horror is reserved for the scavengers version of this ship :D
     
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    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
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    Pirates used Nullpointer!

    IT'S SUPER EFFECTIVE!

    World died in it's confusion!
     
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    klawxx

    Product Manager - Roden Shipyards
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    Hey, Tshara !

    Amazing as Always.

    Do you mind detailing a bit your engine light animation, near the orange pipe? Maybe a more visible picture of the logic...

    I usually do this kind of animation, but I tie the lights to the clock blocks and the light keep on until the last delay is hit, then it power off the first one, giving the lights the look of a "worm like" thing. I want to understand how you flash just one block at a time. Must be something really simple that I'm missing...

    Thanks!
    - Klawxx
     
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    Hey, Tshara
    Do you mind detailing a bit your engine light animation, near the orange pipe? Maybe a more visible picture of the logic...
    It’s not complicated at all. Just a button feeding into a chain of delay blocks. Each delay block is connected to a light.