I somewhat agree with. I understand that nobody wants an indefinitely recharging shield, but I think there should be some level of recharge while the shields are taking damage.
I've been thinking about that for a while, and realized that most spaceship games I played had in fact the very same mechanic; Shields either don't regenerate under fire, or take some time to kick in.
The glaring difference is, those games also had a reliable , fuss-free way of fixing your hull that got blasted full of holes due to the collapsed shields, or a painless respawn mechanic, or your ships were but short-term, per match investments and their loss didn't matter on the long run.
In contrast, shields in starmade can be collapsed very quickly, and after that, even if you won the fight you're still screwed, because the best way of "fixing" your damaged ship is scrapping it for materials and buying a new one.
So I'd support the no combat regen rule BUT only after a serious and often proposed change to the damage mechanic: Damaged blocks shouldn't actually be deleted, just tagged "dead":
Dead blocks would:
-Be invisible and non-colliding
-Non-Functioning
-Be visible but transparent in build mode
-If removed via build mode or salvaging would only yield scrap
-Be repaired for cash at shops.
-Be repaired for free in owned shipyards, or for cash in someone's public shipyard.
-Be repaired when hit by repair beams ( actual block doesn't need to be targeted, entire ship is healing block by block when hit by the beam anywhere - including docked entities )
-Slowly be repaired passively if the ship has repair modules on board ( like the effect modules that you didn't pair with a weapon -
Did that whole system go out of use? ) or at a vastly increased rate for a heavy power cost and a cooldown if the system is actively turned on.
Profit:
- If your gun is cut in half, you'd no longer have twice the outputs; The game would still recognize the group.
-If rails were damaged, stuff docked to them would become innert, but wouldn't undock, and save us all from their glitchy, FPS dropping, server stopping dance.
-We'd be free to fight to our hearts content, and so long as the victor is a gentleman about it and lets the loser reclaim the overheating hulk, it could be restored to it's full glory even if it was torn to all but shreds. Conversely, the victor could capture the defeated vessel, fix it, and then either scrap it for resources, sell it, ransom it back, or use it himself.
-Barely injured ships with damage to difficult surface detail or complex inner systems would no longer be needed to be scrapped; The damage would be easily fixable.