balance

    1. Energywelder

      Balancing blocks gut-check

      So apparently there's a large debate going concerning someone's PvP ship which may or may not be a "cheat" and which i'm not weighing in on OR touching with a 31 and a half foot pole. Instead I want to see if people's moods have changed on balancing non-cube blocks since the last time i asked...
    2. MacThule

      Reduce Capsule BlockHP

      Block HP of a capsule is 50, but wood is only 15HP and weighs thrice as much. What are capsules made of??? Anyway - players have been filling ships with capsules as a super light-weight damage absorber. And who can blame them - those things are optimal filler, from a numbers perspective...
    3. Code North

      The Pinnacle of Roleplay

      *personal opinion* *tldr @ bottom* Looking at the current state of the game, i came to a conclusion: The current version is the optimal setup for the roleplay community I know, i know, hear me out first. The current Starmade gameplay essentially consists of building a pretty ship and...
    4. EricBlank

      Discussion Regarding Balancing the Doom Laser

      So this was meant specifically to discuss the implementation of the beam:beam "doom laser." Mostly regarding how it should function and how it should be balanced. I havent heard a whole lot about the devs' current plans for it, though ive heard stuff like restricting its use on turrets...
    5. Serene-Switch

      What is Wrong with Starmade

      My fellow Starmadians, Shine, hear me please. Our beloved Starmade is suffering from a terrible condition, one that I believe may become fatal if not addressed properly. Many have recently become aware of it, though without truly realizing it, and it has never been more obvious than now with...
    6. KickingJoub

      Why is META such a disagreement?

      Hello there people who play Starmade or just browse the forums. I, as a long time lurker, have a question to ask. I'm sorry if this is obvious to everyone, has been discussed to death, is far too long, or I'm just being stupid, I make a habit of it at times. So, my question, and TL:DR: What...
    7. petlahk

      Comprehensive General Feedback and Suggestions as of Dev Build 0.200.188

      This post is intended to offer constructive criticism, feedback, and suggestions to the Developers about the approaching power update. Please read the entire post before commenting, and please keep discussion civil. This post is specifically related to my observations of the power system...
    8. Captain Fortius

      Nth idea for a better power update

      Starmade Power System Redesign 01. Foreword: This one's no less wordy than the usual rants that tend to sprout like mushrooms around here, and quite franky, I'm losing my patience for them, same as you do. So I provided some TLDR for the major points in picture format for ease of...
    9. Coyote27

      Dealing with "cloaked alpha OP" fears for the coming meta...

      Several people have pointed out that, with the new power system, cloaked warships with high-damage one-shot weapons could well be extremely powerful and unbalanced, since they can strike without warning with oversized weaponry and the opponent could do very little to defend against it. What can...
    10. C

      Make bombers viable! (Balancing, and buffing small ships a bit)

      So everyone has encountered this problem: -You have 10 or even more bomberdrones, the enemy has one big ship. and the you can do nothing couse the enourmus shield and dps advantage the big ships get makes bombers impossible to win any battle... How could we resolve this? I have some simple...
    11. wizardoftrash

      Heat box/Interferance box solution, now with images!!!

      Update 4/27/17: Added a reply below with images illustrating the concept hidden in spoilers One of the criticisms of the Power Overhaul proposal was figuring out where the heat boxes were actually going to go, and managing a heat box on a non-rectangular craft. I recognize that HEAT might not...
    12. 3

      Unify Scanning and Stealth systems

      I have read many threads about changing radar and cloak to be "better". Some suggest merging the two, while others suggest providing bonuses on stealth activation/deactivation in certain scenarios. Neither of these options address scanners. In order to find a good solution all three must be...
    13. DrTarDIS

      My ongoing brainstorm of "Chamber" Mechanics, Heat, and a total overhaul

      Some muzak theme while you contemplate your own contribution. This thread is specifically to Brainstorm the Power system overhaul proposed by schine, and logical steps to the building practice foreseen by such outside the chaos of the main thread. It's also because I don't expect to fully...
    14. 3

      Unified power draw

      After experimenting with using auxiliary power to augment the stealth capabilities of ships (i.e. increasing the overall amount of other system blocks that can be stealthed by cloak/jam) it became increasingly obvious that not all power sinks (things that use power) use power the same way. My...
    15. Lukwan

      Aux Power & Gigantism

      My two cents on the value of Aux Power and and 'check-up' on Gigantism. Where are we at now? This thread is meant to be an open discussion so say what you will on these topics but know this: The basic premise I am using is that gigantism is not desirable and that the game should try to limit...
    16. Spoolooni

      The Apparent Cancer That Is Docked Hull

      While I personally feel as if docked hull is an interesting concept so to speak, others find this problematic mechanic or "advanced bug" to be game breaking. Several solutions were discussed but I think this particular array of solutions would not hinder ships with moving parts and docked...
    17. spaceEngineer

      lock-on/precision computer and modules

      So currently the only way to get lock on missiles is through either pulse or beam slave. Here is the problem I see one module from either of these creates a fully lock on missile with the same turn radius/lock time (I think). As well as plain missiles and missile + cannon can't be locked on...
    18. Mortiferum

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      JUST TO CLARIFY, THIS SPECIFICALLY APPLIES TO DISINTERGRATOR/ WARHEAD VS STATION. WARHEAD VS SHIP IS A TOTALLY DIFFERENT MATTER I WILL NOT DISCUSS AS THIS THREAD EXISTS Buff warhead damage/radius poll ----- An observation on using Disintergrators on multi-player servers, it's effects, and...
    19. MacThule

      Read by Council The Cost of Power

      Anyone play PDX's new release of Stellaris yet? The way they use "Energy Points" makes a fantastic example of successfully doing what several players here have been suggesting for a while to do with currently near-useless "Faction Points." That is; re-name them something like Resource Points...
    20. CyberTao

      Read by Schine Minor tweak to a certain combo.

      Yo. Just throwing out a small quick idea; nerf the range on the Cannon/Cannon weapon combo. Why? Because C/C basically renders basic Cannons invalid in any size save for very small scale in terms of block destruction. Reducing the range slightly might have to make Basic Cannons semi-relevant...