- Joined
- Mar 22, 2016
- Messages
- 59
- Reaction score
- 274
My fellow Starmadians, Shine, hear me please.
Our beloved Starmade is suffering from a terrible condition, one that I believe may become fatal if not addressed properly. Many have recently become aware of it, though without truly realizing it, and it has never been more obvious than now with the Power 2.0 update. As it is I can no longer sit and lurk on the sidelines.
Shield Penalties, Thrust Penalties, Stabalizer Penalties, what does it all add up to? Players being punished for their choices.
Gone are the days when players were rewarded for being imaginitive and dedicated. Rather than a boost here or a bonus there for layering shields, or clumping systems together, or designing a ship that looks like a (well you know what) players are recieving penalties so severe that design choice outside of these mechanics is not just ineffecient, but factually impossible.
Many will list the detriments of this new power system (of which there are many) and say "this update encourages players to build cubes" and while this is true, this is not new and in fact has been ture for some time. So why then is there so much criticism of this new system? The answer is obvious, where as before player where only ENCOURAGED to build "doom cubes" if only out of an urge to min-max, we now see that choice has been removed altogether and we are now FORCED to build our (you know what) shaped "doom cubes" or be faced with imminent overheating.
In short rather than feeling rewarded for our engenuity and creativity for making a well functioning ship, we feel as though we jumped through the hoops and did ok. Rather than having the choice of building some large impractical tentacle like ship, we are the borg.
This problem can be remedied, we can change our mindset to a reward based approach rather than a punitive one and we can create an environment where creativity and practicality can coexsit. (albeit in a perpetual state of war) but first we must restore choice to Starmade. This is my hope.
Our beloved Starmade is suffering from a terrible condition, one that I believe may become fatal if not addressed properly. Many have recently become aware of it, though without truly realizing it, and it has never been more obvious than now with the Power 2.0 update. As it is I can no longer sit and lurk on the sidelines.
Shield Penalties, Thrust Penalties, Stabalizer Penalties, what does it all add up to? Players being punished for their choices.
Gone are the days when players were rewarded for being imaginitive and dedicated. Rather than a boost here or a bonus there for layering shields, or clumping systems together, or designing a ship that looks like a (well you know what) players are recieving penalties so severe that design choice outside of these mechanics is not just ineffecient, but factually impossible.
Many will list the detriments of this new power system (of which there are many) and say "this update encourages players to build cubes" and while this is true, this is not new and in fact has been ture for some time. So why then is there so much criticism of this new system? The answer is obvious, where as before player where only ENCOURAGED to build "doom cubes" if only out of an urge to min-max, we now see that choice has been removed altogether and we are now FORCED to build our (you know what) shaped "doom cubes" or be faced with imminent overheating.
In short rather than feeling rewarded for our engenuity and creativity for making a well functioning ship, we feel as though we jumped through the hoops and did ok. Rather than having the choice of building some large impractical tentacle like ship, we are the borg.
This problem can be remedied, we can change our mindset to a reward based approach rather than a punitive one and we can create an environment where creativity and practicality can coexsit. (albeit in a perpetual state of war) but first we must restore choice to Starmade. This is my hope.