The very reason the server won't really work for those inexperienced players is that they cannot access or properly use core features of StarMade, such as the blueprint system (because it's disabled) or the AI turrets/fleets (because the terrible inaccuracy of AI). I learned an awful lot of how to build not only efficient, but also good-looking designs by taking apart those others made. And quality work, especially well-detailed ships (systems don't take nearly as long for the same ship as making a nice, well-detailed hull, a well thought out, feasible and well detailed interior, and maybe even some logic features like working airlocks and sliding doors) take long to build, very long. I don't think it is heresy to ask not to be forced to rebuild them block by block on a new server, the blueprint system was created exactly to allow the works of art you worked often over a month to build, to be carried to another server. The players who really want to kick your ass will do so in a doombrick they spent less than an hour to build, because they only need good systems. Disabling the blueprint uploads will chase away the players who could actually teach the most to the new inexperienced player, because they are the enthusiastic builders, they are those who take pride in their creations and they are the ones usually willing to share their experience, not the doombrick jockeys.
I for one, am always ready to jump in and mentor new players, and usually the first to answer any question regarding gameplay or building in the chat, but being unable to do pretty much anything (PvE too easy, building too troublesome, PvP not much allowed at all on TSA) doesn't only take my motivation, but I think also doesn't create an environment where inexperienced players can actually test their builds. I still remember myself being a newbie in this game. I thought my ships are big and strong just because they could beat the Isanths and conquer space stations. Then I went to a multiplayer server and got schooled. Not only by the griefers or the random dude that gave me my first multiplayer experience by stealing the very first ship I spawned in, but also great players like
DrTarDIS on GenXNova, or Leanson on NASS and TwoNiner on EE, and even
Chckn Wildstyle who pretty much taught me how to build efficient (sometimes through handing my a$$ to me when I thought my latest build was the bee's knees)
Taking all danger and competition out of the equation creates an environment where your only drive to improve is to meet your own standards, and there's nothing to improve on those standards so you can keep getting better and better.