Apologies, but I just have to expand on this for a moment...
The initial idea of quickfire is to make fast and unbureaucratic config changes to find values that work and are fun.
"fast and unbureaucratic" is this really a good idea?
...
Inviting the community to partake in this "Initiative" is an invitation to bureaucratic debating.
Isn't this contradictive?
It is feeling like...
sure, share your concerns, ideas, and thoughts, we're not really listening anyway (if it doesn't fit-in).
...
and while I'm at it, let me just quote myself...
Personally I find much of the "reasoning" from Quickfire today (here and ingame) to be rather distractive, presumtious, subjective and without any real good reasons for doing so.
I keep hearing how game mechanics are forcing this and that...
Just because someone is compelled to do something, does not mean they are being forced to do it.
At the moment the only "forcing" I am feeling is this config.
So far, as far as I can tell... any "non-conforming" opinions so far have been wrong, unimportant, or simply discarded and / or evaded.
All I am hearing is:
The change was necessary.
This one's good, now MrGrey1 is forcing stuff
You're trying to force a system on players that was never intended to be a system to begin with.
The only thing the stabilizer setup does is limit creative players by forcing them to integrate a stick into their ship. It does nothing for balance it does nothing for gameplay.
I hope this will give you some insight into this topic and why we're convinced that these steps are necessary.
Will people need to refit ships? Yes. Will the combat improve? Definitly. Is it necessary? YES.
There is no way to get around this terrible config issue without refiting ships.
Now just to polish this off a bit...
I have began testing and already the current unrefined state of this config is rearing its head, (why test a stalled initiative that may never hit release, I have other "server stuff todo"... until now).
As a server Admin, I am also familiar with the classic "too many cooks ruin the soup" pitfall.
I am no Know it all, I am a human, make mistakes, sometimes oversee importent facts, and even do not always see the big picture, or understand everything.
The player base is important to me, and it consists of more than just hardcore meta-exploiting PVPers, a lot of players enjoy building stuff and interacting, and yes also combat.
A small quote from Brierie, in perspective of the current state of pvp balance, if I may:
So far I am finding this config rather "forcing" and "restrictive" (and very invasive).
I am glad "balance" is being tackled, and I hope it is done in a "proper" way for all.
Feeling like a tank of piranhas here, yes it does.
[doublepost=1565940819,1565939986][/doublepost]
It is HIGHLY unlikely that we will change individual block resists - and aside from maybe some special future blocks like "Heat Shields" - it is unlikely that Schine will, either.
The global armor/shields/blocks values are far easier to change, far easier for people to understand, and generally there is no usage case within Quickfire's scope that would need specialized resist values for different things beyond simply those three general categories. (also, as you mentioned, it's unknown how the universe update's environmental damage will factor in, so we will just use general values for now)
[doublepost=1565923566,1565920809][/doublepost]...Also, the insane cumulative armor rating stacking calculation is gone. Turns out, we overlooked a parameter in the block behavior configuration that pushed the armor stacking WAY above linear (the 4th armor block in a stack was worth around twice the first one, the 10th approx. 5 or 6 times, etc.). That was pushing armor scaling far beyond anything we intended. With that value significantly reduced, I'm now working on a good balance of armor resilience across all ship sizes, first for beams, then cannons. It's possible that the current formula for beams does not allow fair scaling at the extreme small end, but nonetheless they will have a use against shields at those scales (as soon as shields are worth using again :P).
For those worried about small ship combat being broken, fear not, we have not abandoned you. :P
This totally evaded my question, I understand... this is the "easy way", but in terms of balance: it may be important if system / armor blocks have different resists than say resources, or red dirt, carved minerals, lights etc...
"
it is unlikely that Schine will, either" is this a presumtion or an insider fact?
"For those worried about small ship combat being broken, fear not, we have not abandoned you."
I sure hope not, because many build quite small and in its current state, there is really no point in even fitting shields on them.
--- and still no comment on the stab thing?
ohye, forgot:
Also, balancing stuff... redesigning the entire powersystem and the RHP stuff mentioned does not balance anything, it just changes everything. or did I missed something?