- Joined
- Sep 18, 2014
- Messages
- 621
- Reaction score
- 448
Eeeeeh, yes and no. There is more interesting choices when building. To name a few :I was thinking about this "initiative". From some aspect, we're doing like we do with old power ? Just put as much block we can in the space, and fill up the ship with power, stabilisator or chamber.
So it's like we do before exept we have enhancer block, weapon etc..
I'm wrong ?
- Should you use internal empty space ? Empty space stops acid from propagating to the next layer so internal empty space is interesting. Though it just mean that instead of going further the acid damage will just go wider.
- What weapon loadout should you take ? Since every weapons has different range/dps/base effects, every weapon has their specialty.
- Should you bank on speed and low armor or big armor and low speed ? That is more relevant than before since the introduction of the armor formula.
- How should your armor be layered ? Since every type of armor blocks have different purpose, you don't use them the same way.
And so on. We tried to give a lot of options and all of theses options should be somewhat equal to each others. However as philthy mcnasty said our problem is data to balance the values. And well, a concept or something might be bugged to the point where it needs to be disabled or completely changed. We cannot tell in advance what the community comes up with. We can think of most things but cannot think of everything. That is not possible.
Quickfire is a set of configs we think is better for the game but to become actually a better set of configs it needs to be tested and at some point we need to jump in to find the issues our configs bring and try to fix it. Our advantage compared to schine is that we don't change the configs of every server at each updates. We just change the configs of our server and then server owners decide or not to download our latest updates. We have our hands free compared to schine concerning configs change so we use that to our advantage.