NeonSturm deserve that circuitry badge since what he proposes could be understood and applied by the devs, but it may be confusing for the average player base.
Yes and all that info belongs together.
Telling less may cause ppls responding to it in a wrong way by not understanding the heritage line of a good game.
Its a double-edged sword.
You can neither tell less or more - and it's a narrow path including my argument here, but a neccessary one to get a full review on the topic.
I would love it if we could somewhat avoid spreadsheet battles, or at least leave those for the galactic market side of the game. I don't want to feel that I'm at work when playing StarMade, not that I do not like it, mind you, but If you want to increase the player base the calculations could be advanced, but be transparent and intuitive to the majority of the community.
I agree.
I like spreadsheets, but they need to be intuitive.
They should be things to confirm your intuitive perception of things,
. . . and NOT be something you have to print out and pin on the wall around your screen while playing SM.
You shouldn't even need most of them for any balance discussion.
These spreadsheets should be consistent for each category of ships.
"Magic Sticks" out of core + thrusters + reactor with max 7x 5y 9z.
"Minimal" about 7-13 wide, 5-9 high, 9-21 long. With less, you can't -for example- make it appear like a propper shuttle from StarGate-Atlantis.
"Basic" which just fits into a 29*29*29 box so that it fits into a chunk. But it starts from where minimal ends.
"Magic Sticks" and "Minimal" need some nerfs so that peoples don't spam them (except with warheads on them as mines).
"Basic" does not need nerfs but can have some simplification of mechanics. They are also optimal shuttles which create low lag near/on planets.
And above these, we can have 2-3 categories: Ships which peoples can get for 1 or 10 hours grinding and ships which require much more grinding.
Competitions may allow ships with materials worth 1 hour of grind on their server with "Shine's / Admin's Standard Grinder Ship".
Or 10 hours. And after a competition, the winner can get his ship for free and the losers must pay for their ship and a share of ressources to participate in (and to reward the winner).
[doublepost=1543593603,1543592983][/doublepost]Bigger ships would be expected to only engage territory-defense combat.
They would be a nice challenge to overcome when someone uses "cheats/bugs/exploits".
Competition ships would be available to everyone.
And once a blueprint is produced 10x, it becomes visible to everyone - and everyone can try it out / have a look at it for free within a test sector.