- Joined
- May 27, 2015
- Messages
- 25
- Reaction score
- 9
*personal opinion* *tldr @ bottom*
Looking at the current state of the game, i came to a conclusion:
The current version is the optimal setup for the roleplay community
I know, i know, hear me out first.
The current Starmade gameplay essentially consists of building a pretty ship and flying it,
the power system makes it possible to roleplay a ship with multiple reactors, for jumping,
defence, mining. Weapons look pretty and have all the same range wich means you can have
small arrays of guns beams and missiles and roleplay freely along about who hits/shoot who
in mockbattles with the loveable turret control, in fully designed ships with nice interior at low speeds.
The current weapon balance means that any attempt to play competitive makes people
fly I delete your ship buttons.. wich works both ways, so everyone loses.
This removes all the much hated, toxic, min/max players from the equation, since
its simply no fun to play for them and they move on to other games.
The standard pirates and stations are so weak you can fight them and enjoy the thrill of pve
even in a smaller ship, without fear of getting insta killed.
So i think its a win for the roleplay community and we should make the best out of it,
instead of complaining about things that should not effect roleplayers in the first place.
Now if you would leave your personal opinion (aka absolute truth)
in the comment section while i wait for my ban for *made up reason im reported for*
thx for reading
TLDR: CURRENT starmade BUILD is better without pvp/meta since its not fun,
Roleplay does not really need balancing so its the way to go and make the best
with what we got.
Edited: redid Tl:dr missed crucial details, confusing/triggering people.
Looking at the current state of the game, i came to a conclusion:
The current version is the optimal setup for the roleplay community
I know, i know, hear me out first.
The current Starmade gameplay essentially consists of building a pretty ship and flying it,
the power system makes it possible to roleplay a ship with multiple reactors, for jumping,
defence, mining. Weapons look pretty and have all the same range wich means you can have
small arrays of guns beams and missiles and roleplay freely along about who hits/shoot who
in mockbattles with the loveable turret control, in fully designed ships with nice interior at low speeds.
The current weapon balance means that any attempt to play competitive makes people
fly I delete your ship buttons.. wich works both ways, so everyone loses.
This removes all the much hated, toxic, min/max players from the equation, since
its simply no fun to play for them and they move on to other games.
The standard pirates and stations are so weak you can fight them and enjoy the thrill of pve
even in a smaller ship, without fear of getting insta killed.
So i think its a win for the roleplay community and we should make the best out of it,
instead of complaining about things that should not effect roleplayers in the first place.
Now if you would leave your personal opinion (aka absolute truth)
in the comment section while i wait for my ban for *made up reason im reported for*
thx for reading
TLDR: CURRENT starmade BUILD is better without pvp/meta since its not fun,
Roleplay does not really need balancing so its the way to go and make the best
with what we got.
Edited: redid Tl:dr missed crucial details, confusing/triggering people.
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