Ahahaha that's a brilliant combo. So he could basically overdrive himself all over without fear of anything slowing him down. Conveniently that also enabled him to dictate engagement ranges and use his weapons at their optimal range (what were the weapons btw?).
If you watch the videos, the swarmers are mostly show, I think our shield regen could almost keep up with them, but it was those big cannons...
Once the big cannons locked onto one of our ships, it was basically dead.
He was just kinda zipping around bouncing off the walls with the swarmers and AI doing the targeting while we had to play catch-up and manually aim (and miss). :P
The low shields, like half a mill only, seemed to have plenty of shield regen, so the hits we did land didn't stick at all.
Obviously next time you will see us using more and stronger AI turrets like that in the future, lots to take away.
Unfortunately it was kinda like a rock paper scissors scenario, and he simply just blew us away with his leaf-blower ship without dipping below 95% shields.
Like others said, plenty of notes to take!