There is a problem, factories are tedious. This change doesn't address this, it just makes us have to use them less. A big chunk of what factories were used for was just scooped out. And, I mean, it's not like this chunk in particular was worse than others, it was just the most prominent one, by virtue of the great volume and variety of hull. Even if the removal was partial, this was a decision of "factories are bad, let's remove them" rather than "factories are problematic, let's fix them".
Just like with power and shield transfer beams, remove the bad thing instead of fixing whats wrong with this broken mess of a game. Schine, here's a little idea that shouldnt be hard to add for making factories more interesting:
Read by Council - Factory progression block
1. Would getting rid of factories really be that bad? They really add very little to the core engagement, and are mostly tedious. Just because they are part of the game now doesn't mean they have to stay. I would like them to stay (and to keep similar logical functionality, I think it's neat) but, objectively speaking, the devs could scrap them and it probably wouldn't affect the quality of the end product all that much.
YES!!! YES IT FUCKING WOULD!!! This is why schine needs to stop following the community, you're a bunch of lemmings running off cliffs.
No factories = No crafting = no mining = game loses it's management, economy trading and crafting systems. How is that not a huge deal???
2. Is this really the hill you want to die on? Is this the fight you want to wage? Out of this whole update, you're going to pick the one feature that's been heavily requested for at least the full year and a half I've been playing, and nitpick that? It really only takes one fight on the update thread for everyone to think your a troll for the rest of your forum based existence, and you're going to spend your token on 4 extra factories per hull type? Turn back now man, you can still save it for when they implement NPC crews, that one's sure to shatter the current game play.
He's not complaining about the interface change, he's complaining that actual gameplay is being ignored, as usual.
Open community content and click on the ship tab; You'l notice that as of writing 75 ships are in roleplay category and only 15 in pvp. You have 5 times more people who aren't playing the game but fucking around in interstellar dollhouses; that's why so much discussion on these forums revolve around stupid shit like interior decorating, oxygen simulation and making the turrets smaller because THEY JUST WONT FIT NEXT TO THE COMMODE.
These people don't want a game; They want a 3D modelling tool where they can make and explore 3D art. That's perfectly fine, but listening to them for ballancing and mechanics is destroying what little game is in starmade, and certainly wont help turn it into one. There's a ton of RP chumps on this site, because everyone else got sick of your shit and left, so now they outnumber those of us focusing on combat effectiveness, and we just get drowned out.
Maybe leave the interface alone until the game is more developed and you have a better idea what the interface needs to do?