With some enemy detectors and a few other logic things yes but no the AI doesn't know how to use logic launchers from the hotbar yet in response to attacks.Is it possible for a carrier + fleet to have all the fleet docked, then automatically detect it's under attack and deploy its docked ships to defend itself, or would that be dependent on a player being in the carrier and hitting the almighty drone release button?
Not necessarily. Using logic, you can split the stream of incoming drones on 1 rail into multiple. That is, if the game doesn't per se prevent 2 drones flying towards the same pickup point.So, I have a question that will undoubtedly go unanswered.
Will there some day be a way for us to use carrier rails more efficiently? It seems like with this system we need a set of pickup rails for every drone deployed. Or am I misreading something?
Anyways, fantastic update. I was going to sleep, but oh well.
Yes. Possibly logic can also affect pickup rails, although the freefloating logic blocks for detection may look odd.Ahh, so if my pickup rails meet at a real rail I could potentially use logic to split that rail and send the ships to different docking points?
I believe Raiben already tested this and proved it true. He used logic to fill up launch rails as the drones landed on the same pickup area. It was on his latest livestream.hh, so if my pickup rails meet at a real rail I could potentially use logic to split that rail and send the ships to different docking points?
Okay, that's awesome, and I'll look into it, but why do the non physical pickup blocks take up space? Currently it seems we can't have our pickup rails on the actual decks of our carriers, only one block above them. What's more, it's impossible to use pickup rails to connect to an actual rail docker that is flush with our carrier decks.I believe Raiben already tested this and proved it true. He used logic to fill up launch rails as the drones landed on the same pickup area. It was on his latest livestream.
Hm, it appears fine for me. :/found a bug
my healing beam is black
I suggested that, but the update had taken too long already and developing, testing, and debugging an entire new feature (and IIRC fixing some other things that were preventing that) would have been a bad idea. No idea if this might be coming soon or not, though.Super cool update. The only funny thing I have noticed so far is when you try to recall a drone to the carrier it goes nuts if it doesn't have a direct line of sight to its docking point. Maybe it should fly in ever wider circles perpendicular to the desired docking point until it gets a clear line of sight?