kupu
Colouring in guy.
A more crucial question now might be; are you playing through Steam or the (new) beta launcher? There seems to be a trend. ^^'So many questions :D ill try to anwer as many as possible when I can.
Thanks alot for your concerns![]()
A more crucial question now might be; are you playing through Steam or the (new) beta launcher? There seems to be a trend. ^^'So many questions :D ill try to anwer as many as possible when I can.
Thanks alot for your concerns![]()
Yeah Beta Launcher seems to fuckup from what iv'e read.A more crucial question now might be; are you playing through Steam or the (new) beta launcher? There seems to be a trend. ^^'
Yes that is probably True but there was no one else in my SECTOR but there was someone in my SYSTEM. So the only non-bug possibility is that you can make fleets from a long range between you and the fleets. I haven't mede a fleet yet so it wasn't mine. :-DThis sounds like someone stole your ships, instead of a bug.
Also a better term for defend is partrol :PIf I send a fleet to defend a sector (and it says fleets chase things up to two sectors away) does that mean I can use this aggressively by sending fleets to defend sectors adjacent to enemy bases and will the ships move in to engage people in the adjacent sectors when loaded?
I was playing through steam with the old launcherA more crucial question now might be; are you playing through Steam or the (new) beta launcher? There seems to be a trend. ^^'
I'm just wondering, could the problem have anything to do with me running the game on linuxA more crucial question now might be; are you playing through Steam or the (new) beta launcher? There seems to be a trend. ^^'
Being on Linux should make no differenceI was playing through steam with the old launcher
i could test it with the new beta launcher and see if there's a difference.
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I'm just wondering, could the problem have anything to do with me running the game on linux
When I was testing the sentry command in the current version. My ships would only engage in battle, or fight back, when the enemy was in weapons range. I tried flipping them from Sentry to Defend Sector and their behavior seemed the same.If I send a fleet to defend a sector (and it says fleets chase things up to two sectors away) does that mean I can use this aggressively by sending fleets to defend sectors adjacent to enemy bases and will the ships move in to engage people in the adjacent sectors when loaded?
Always report things like this.When I was testing the sentry command in the current version. My ships would only engage in battle, or fight back, when the enemy was in weapons range. I tried flipping them from Sentry to Defend Sector and their behavior seemed the same.
After engaging a target, they chased it, and did seem to run from the battle after about 2 sectors of chasing, like they should, but the ships didn't all stop chasing at the same moment though. The ship being shot at lingered for an extra minute, before retreating.
I hope both of these behaviors get improved upon. I thought about making phabricator bugs about them, but wasn't sure if I should, since fleets are still being worked on.
I guess your right, I'll go make a bug report for the engagement range thing.Always report things like this.
If it's not being worked on and is a bug the the phab ticket will let them know.
Or the ticket will be rejected.
The Dev's can't be expected to read every thread and every reply on the forums.
When in doubt, report it (unless of course there's already a ticket for it). Behavioral oddities like this might not always get caught.I hope both of these behaviors get improved upon. I thought about making phabricator bugs about them, but wasn't sure if I should, since fleets are still being worked on.