Mine is absolutely choking me!And my straight jacket is just a tad tight today.
And I'm going to move the core ha haaa
I'm going to move the core ho ho hee hee ha haaa!
Mine is absolutely choking me!And my straight jacket is just a tad tight today.
It's intended that you can't use weapons/support tools/AI turrets/anything that could be exploited from within your shipyard design. The test sector is to be used for that but it's indeed a bug that you ended up next to a pirate station, or close to one.Thank you so much for the awesome update but......
10 steps forward 1 step back. A bit more work needs to be done to get the shipyard fully usable.
I just got done trying this out. I really like the hologram effect of working on a virtual ship.
I've been working on rail systems tied to my hot bar, and I've found that I can't activate systems from the hot bar through the shipyard. So I tried going to a test sector to test out my rails. So I get spawned right next to a pirate station with my ship which is missing some of it's docked entities. Didn't matter though, I got killed by the pirate station before I could get to my ship. Which by the way was getting destroyed before my eyes (good thing it was just a virtual ship) . Also having to exit the virtual ship core, go to the shipyard computer, and teleport to a test sector, is allot of effort to test hot-bar items.
Possible solutions....
1) ability to activate ship systems from the hot bar in the shipyard. (for testing rails, power draw, etc...)
2) ability to enter virtual core from shipyard computer would be nice.
3) test sector should be totally void, especially void of pirates
As it stands now with the inability to test systems from the hot bar, I may have to wait until the next hot-fix before I can realize the full glory of ship yards.
Oh and please don't take this the wrong way. I really do love the update. it just needs a bit more work.
Thanks guys
I did, that mod has some awesome models (and textures), I should finish that build...one day...Who built the Eion?
Looks fantastic.
This is Sins of the Prophets Eion.
Looks fantastic.I did, that mod has some awesome models (and textures), I should finish that build...one day...
It repairs to design.This came out way quicker than expected. Quick question on the repair option, does it restore your ship to blueprint (or design now I guess?), with things like docked ships and turrets restored, or just repair armour/hp?
That would be really neat though so that once you destroy the pirate shipyard you no longer have to worry about pirates in the sector.Would be funny to try and make a fully automated shipyard for the AI to use. Could just see the thing turning into a spawner for endless waves.
Misread this TERRIBLY wrong after readingOh man,Im gonna start building soo many of them.. you will drown in them :D
:pSkylord from 5 minutes ago would like to go to bathroom. I regret not going.
SHIPYAAAAAAARDS
Each flat C structure should be, at minimum, have 1 block of space between them, and, at maximum, 50 blocks of space between them. The entire ship should fit within the first and last Cs.When placing ship yard modules do they have to be a certain distance apart? or just the distance from stern to bow? ie I I I I I, or, I..............I
So much yes.I think I found something.
Quite the typo I must say
That answered the question, thank you.Each flat C structure should be, at minimum, have 1 block of space between them, and, at maximum, 50 blocks of space between them. The entire ship should fit within the first and last Cs.