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The same way you close open plexdoors with the core beam I guess?But then how would you dock to it?
The same way you close open plexdoors with the core beam I guess?But then how would you dock to it?
Okay, you have a shipyard, and you are going to dock your titan to it, are you really going to be able to snipe a single invisible block? Never gonna happen.The same way you close open plexdoors with the core beam I guess?
Maybe an activator block on the side of the shipyard triggers it.But then how would you dock to it?
As if it'd make that much of a difference. So you're in your titan, with a shipyard anchor that's half the length of your titan away from your camera, and you're going to snipe it? ; )Okay, you have a shipyard, and you are going to dock your titan to it, are you really going to be able to snipe a single invisible block? Never gonna happen.
You know, you could just dock by flying into the shipyard... As soon as the anchor 'collides' with the ship and it can fit it can slide into place.
; )Magnetic or proximity docking could be another option.
Well Once magnetic docking is implemented that would be neat to have!Okay, you have a shipyard, and you are going to dock your titan to it, are you really going to be able to snipe a single invisible block? Never gonna happen.
im having similar issues. i built a ship outside the shipyard, just in open space, with lots of logic doors and elevators, then deconstructed to design in my yard. when i reconstructed it in the yard all the doors and separate entities were docked, but not in the correct place on the rail. like i had a door on a rail and the door ended up docked upside down on the rail so instead of going from up to down, it goes from down to further down. some other doors ended up half way up and would always return to that half way position instead of going all the way down the rail. i get the feeling it has something to do with where exactly on the rail i originally docked the entity to. weather it was at the end or half way or wherever, then when you construct the ship, THATS where they end up instead of where they were when you deconstructed. also any display modules with words on them came back blank after reconstruction.I tested the shipyard, and when I made my science vessel a design, it would not build properly. Wireless logic was defunct, and all the docked entities glitches and became stuck, somehow not even connected to the main ship. Also, when I tested the design out in the virtual sector, what few entities that actually spawned somehow followed me back into the sector with my shipyard when I exited test mode. Are these bugs well known, or am I going to have to file a bug report?
If that's the case I suggest that the shipyard docks to the centre of mass, currently some ships that are shorter than the Shipyard might not be able to fit into the Shipyard, because it docks to the core, and the core could be at the very back or the very front. We have centre of mass now, so that makes sense. that or the Geometric centre of the box dimensions.You know, you could just dock by flying into the shipyard... As soon as the anchor 'collides' with the ship and it can fit it can slide into place.
And the ship will move whenever you place a block that has more than 0 mass?If that's the case I suggest that the shipyard docks to the centre of mass, currently some ships that are shorter than the Shipyard might not be able to fit into the Shipyard, because it docks to the core, and the core could be at the very back or the very front. We have centre of mass now, so that makes sense. that or the Geometric centre of the box dimensions.
True... Perhaps just set it to sit at that point until it de-docks, or pops off if you make it too big for the shipyard.And the ship will move whenever you place a block that has more than 0 mass?
If you are on the ship in build mode, moving the ship doesn't really affect you. It might look odd to someone on the station, but, meh.And the ship will move whenever you place a block that has more than 0 mass?
Agreed, this x1000. This has been vaguely "planned" for a really long time; seeing as it's not a very huge feature it would be nice to see it sometime soon. schema , any idea when this might be and/or what update this might be integrated with?Hey schema, any eta on control station blocks? Rather than having to use the core to fly.
There is a chair of sorts (so it shows your character sotting down while using the command block) and able to control the ship from the block, rather than having to enter the core?
I agree, plus allow the shop to be connected to it also.What about bind factory to shipyard? So it can create necessary blocks.
Oh and patterns should be at least sorted if not searched.
SFMBE
How about a way to manually recenter the ship so it isnt always moving around. For example a button you push in the shipyard computerAnd the ship will move whenever you place a block that has more than 0 mass?
Just make it stay in it's own original position.How about a way to manually recenter the ship so it isnt always moving around. For example a button you push in the shipyard computer
"dramatic music in the background" O-O Praise the Lord ***Praise SchemaHello Players,
Shipyards are finally here!
Find out everything about it in https://star-made.org/news/starmade-v0-194-shipyards
Thanks for playing StarMade,
- schema and the schine Team