Yeah, I'm getting this too. You can use the Wifi/hotbar logic blocks to get around it though, so long as you set up the doors as well.I think there might be a "slight" bug, I am unable to open doors and forcefields while flying a core.
The docking beam of your ship core has lost its old functionality temporary, everything on it (besides the ability to dock, which is a server setting) should be back soon in the next hotfix or 2.I think there might be a "slight" bug, I am unable to open doors and forcefields while flying a core.
ut the rail docker in the hotbar and fire it like a weapon, should sort the issue outerr ok guys I am having issues!
so none of my ships can dock (thats ok the old docks are old) but I decided to build a new ship....a core and a rail docker and well, I can't dock. I get a message
"Cannot use old docking and new docking systems together" but I am not I am using a core, a rail docker and a rail
also, my previously deadly ship, can't even harm a pirate ship, it uses beam weapons, and they seem to need to sit on a target doing dmg to a block, over time
You can still have the old docks on it, but they cannot be used. Don't complain though, I know a few guys that would have to remove 100+ docks :Dnope, but I sort of worked it out I think, the station cannot have any old docking moduals in place. So for me to dock my ship I need to remove all the docking moduals from the 6 hangers and the 15 turrets.....
but the weapons, grrr
Does the thing you want to rail dock to have old docks in use? The whole entity can't have both systems.great news but.
not craftable? and whatever i do i get the message that old and new system are not compatible but i am just using the new system so i guess there will be a fix incoming soon(tm)
thank you i shall check for thatDoes the thing you want to rail dock to have old docks in use? The whole entity can't have both systems.
(and recipes will be added very soon, next hotfix)
I have managed to make 4 working independent barrels (4 bobby AI) on the same turret base. They work well enough until they decide to target multiple ships, then it goes wrong ^^Guys, i managed to DOUBLE bobby AI my turrets! I can get both the barrel and base firing at the same time!
But it looks pretty glitchy since the AI appears somewhat confused as how to attack but it works. wonder if this is a bug or a feature?
Infinetly extendable turret chains are also awesome(although the AI is completely derpy about them)Guys, i managed to DOUBLE bobby AI my turrets! I can get both the barrel and base firing at the same time!
But it looks pretty glitchy since the AI appears somewhat confused as how to attack but it works. wonder if this is a bug or a feature?
seems a little OP but as long as schema has no plans on nerfing it, its time to Bobby AI everything!I have managed to make 4 working independent barrels (4 bobby AI) on the same turret base. They work well enough until they decide to target multiple ships, then it goes wrong ^^
The AI works but it's not exactly flawless, I assume we'll see some fixes about that soon since we already have another issue that causes turret + AI problems.