so they're on docked ships or the same ship?Has anybody established a way for logic to turn on when a sector loads yet? I have 20 modular generators for my ship that i would otherwise have to go around and activate myself, and it is somewhat tedious.
I have a large ship with an open interior. In the "engineering spaces" for my ship, i have docked 20 independent power generators, each with a power supply beam attached to them. They produce energy then supply it to the main ship by hitting some "contact plates" with their beams. It works very well for multiplying the e/sec on the main ship, that could normally only be overcome by putting in millions of power generation blocks on the ship. (Utilizing the fact that power generation efficiency levels out after about 1 mil e/sec) With the generators acting to supplement the ship's own power generation, i get about 23 million e/sec. This proves very useful in battle situations (especially when limited to the server max size of 1.5 million blocks per ship)so they're on docked ships or the same ship?
I've been chatting to Schema about the idea of an activation beam, one that can trigger activation modules on docked ships in addition to just your ship core which should be able to do so with docking beam. basically works the same as any damage beam, line up the activation beam to hit where you need to activate from and then trigger it either in hotbar or in logic circuit.I have a large ship with an open interior. In the "engineering spaces" for my ship, i have docked 20 independent power generators, each with a power supply beam attached to them. They produce energy then supply it to the main ship by hitting some "contact plates" with their beams. It works very well for multiplying the e/sec on the main ship, that could normally only be overcome by putting in millions of power generation blocks on the ship. (Utilizing the fact that power generation efficiency levels out after about 1 mil e/sec) With the generators acting to supplement the ship's own power generation, i get about 23 million e/sec. This proves very useful in battle situations (especially when limited to the server max size of 1.5 million blocks per ship)
So instead of having to cycle to each of these generators through using arrow keys from the main ship, I was wondering if there was a better way for them to start their logic clocks automatically. Having 50 other docked turrets on the ship doesn't help either when trying to cycle through :/
you can't link logic between shipsTry connecting their activation block to a not gate. However, I have noticed that as soon as a game loads, you have to manually change the state of the activator to start the logic function. So just link all of your activators to one main activator, then turn that one on. Perhaps you shouldn't exploit this in the first place.
This leads me to the question: Is it possible to 'emulate' logic transferring between ships?you can't link logic between ships
That would work, though im trying to make them look like fusion coils. And with that, i can use a gravity module to make me fall "through" the center when they are all lined up. And with more logic, i can alter the gravity again when i get through them all to put me back right where i started next to the core. Falling is definitely faster than walkingDoing a toriod is probably overkill. You could just put step-on triggers on the top and walk over them.
that does sound like that'd work the best. You may need two though mattering your layout as the docks wont overlap so they'd need to be in the line parallel to your fallingThat would work, though im trying to make them look like fusion coils. And with that, i can use a gravity module to make me fall "through" the center when they are all lined up. And with more logic, i can alter the gravity again when i get through them all to put me back right where i started next to the core. Falling is definitely faster than walking