First, you're going to want the fighter to stop at a given point on the rail to undock. It'll make things easier. Put an activation module underneath that spot. Do Act. -> NOT -> button -> computer to make the push beam fire when something undocks from that spot.First, a rail along the "launch area" (could be a stripe like on a real carrier or a BSG-style "launch tube") that undocks a ship on the rail after a certain point along the rail.
Second, an area trigger that fires a 100% push weapon or pulse behind the launching fighter, but with an interlock to make sure it does not fire before the ship is undocked.
So I assume you want to have a queue of fighters that can easily be moved onto the launch position. Make a line of rail that's long enough to fit as many fighters as you want. Then, have that feed into the launch position.Third, a "holding area" where a ship will stay until the launch zone is clear. Can be manually activated to shuttle the ship onto the launch rail.
this is probably done by design. but i do think this is a point bench would want to consider adding in to this, because he probably does this with the same design I used. which also has an additional door at the back that is triggered to always be closed when the outer door is open. perhaps ill try it out with this setup and add the additional logic in my own tutorial?Very nice Bench. I've obviously immediately tried to replicate this and it seems to work.
The only thing that has me puzzled is that one can open the doors when there's no ship docked.
Have I missed something or is this by design.
Greets,
Jan
There's a variety of variations people have requested so we'll cover how to make those different variations in the next video.Very nice Bench. I've obviously immediately tried to replicate this and it seems to work.
The only thing that has me puzzled is that one can open the doors when there's no ship docked.
Have I missed something or is this by design.
Greets,
Jan
Is the door intended to stay open when you hit lock-down?Finally back with some more tutorials...
and because it's you guys, here's some nice downloads to go with it...
http://starmadedock.net/content/usd-type-1.3397/
Lockdown just locks out the controls, so if it's already open it doesn't auto close it.Is the door intended to stay open when you hit lock-down?
Nice, I look forward to see your modifications.There's a variety of variations people have requested so we'll cover how to make those different variations in the next video.