How did you do it? I must know....(gif, let it load) Damage state display! Fits on the bridge, has 13 distinct sectors. Blue means OK, red means at least one of the sensor activation modules has been destroyed.
Btw this is the view from the core, so if you switch from camera to core / your camera gets destroyed, you will immediately see where the damage is, and it includes a holo-ed shield display.
Oooh! Does it have a pulse inside like that the one other design you made before? Excellent work, as always.Copy/Paste module for jet based low-tech ship engine - medium size means it can be used on smaller as well as larger ships. -img-
A very nice. Been building something similar, think it builds on same thing you have a tin layer of sensors under the armor that is connected to a 3d model of the ship. Problem it get very big so maybe a side view like this would be better ^^(gif, let it load) Damage state display! Fits on the bridge, has 13 distinct sectors. Blue means OK, red means at least one of the sensor activation modules has been destroyed.
Btw this is the view from the core, so if you switch from camera to core / your camera gets destroyed, you will immediately see where the damage is, and it includes a holo-ed shield display.
Now this is what I all good interior and it's even copy-paste-able it's simply put amazing.A first version has been released (still needs to be flagged public). Additional expansion packs may appear in the future!
I was just curious - I will of course build my own set of interior templates :DAside from (optionally) connecting your red alert system, all logic is already finished and you don't have to / should not touch it
Turret the size of a ship. +9001
I have added a heavy turret to the preexisting medium + light lineup. The heavy one is completely self-powered (staying just below the softcap in terms of energy requirement), so a ship does not need separate modular reactors just to power the turret. With 16800 weapon blocks, it does quite the damage with a large ion and a 4-computer punch through setup.
These look incredible, nice job!
I have added a heavy turret to the preexisting medium + light lineup. The heavy one is completely self-powered (staying just below the softcap in terms of energy requirement), so a ship does not need separate modular reactors just to power the turret. With 16800 weapon blocks, it does quite the damage with a large ion and a 4-computer punch through setup.