Awesome!EDIT: New door color scheme!
GREY + Decorative Server = Interior doors. Open automatically when approached.
BLUE + Decorative Panel = Transporter doors. Open only when transporter ready.
RED + Decorative Screen (Red) = Security doors. Used as airlock or access control.
New interior door design!
It has already been applied to every elevator floor level.
I was listening to some music while watching this Gif, can help but see lots of little dancing feet now XDThis is only the deadbolt mechanism of what will be a heavy armored vault door in the future!
(The middle part is not going to stay empty)
Fallout 4 hype is too real!This is only the deadbolt mechanism of what will be a heavy armored vault door in the future!
(The middle part is not going to stay empty)
I thought I was really original with that hallway/door design! I ended up doing almost the exact same style as you, same colours and everything! Now I'll have to change it all up haha, anyway... That logic for the elevator looks quite compact, what sort of fail safes or redundancies have you wired in, if at all?EDIT: New door color scheme!
GREY + Decorative Server = Interior doors. Open automatically when approached.
BLUE + Decorative Panel = Transporter doors. Open only when transporter ready.
RED + Decorative Screen (Red) = Security doors. Used as airlock or access control.
New interior door design!
It has already been applied to every elevator floor level.
Rapidly accessible escape pods for the crew (and extremely rapidly accessible escape pods for the officers) are a requirement on any ship fielding an experimental entropy cascade reactor core. Smoking prohibited.Your reactor looks like if someone just sneezed the whole place would get vaporized.
I'm REALLY curious about how the wiring works. I always thought my setup was compact already, but this looks almost too good. Does it disable the call buttons when the elevator is in use?
It would be funny if an enemy torch beamed into here and ended up getting fried by the reactor. :D You should have a button that activates a thermal meltdown, blowing up the core first, sending red missiles down the hallways, and then blowing up the ship in chunks!
(GIF is accelerated)
It'll be featured in the ship when it gets (eventually! ) released. When another call button is pressed, it currently overrides where the elevator is going. It would not be that hard to make it block the buttons when already in use, though.I'm REALLY curious about how the wiring works. I always thought my setup was compact already, but this looks almost too good. Does it disable the call buttons when the elevator is in use?
A core meltdown is extremely awesome - I might limit it to just the missiles though. After all, warheads on the ship would defeat the purpose of the thick armor. The missiles would make it possible to kill any and all living targets though while preserving the ship.It would be funny if an enemy torch beamed into here and ended up getting fried by the reactor. :D You should have a button that activates a thermal meltdown, blowing up the core first, sending red missiles down the hallways, and then blowing up the ship in chunks!
Definitely looking forward to it!It'll be featured in the ship when it gets (eventually! ) released.