I want that personally thank everyone for all of their support for SMEdit, and I apologize to anyone who had questions that I didn't personally replay to you, or try to help with your issues. Some of this has been issues that I have answered so many times that not taking the time to read past reported issues causes me to say the same thing over and over, and I was starting to get a bit burnt out for it.
We have been waiting on game file information from schema, and from what I understand he has now provided that so that we can start to look into what needs to be done to bring smedit up to speed . No this isn't going to be an afternoon quick fix that I can whip up in a day. Please be patient with us as we have to figure out what all of our files need to be changed to meet the new blueprint math for tag data and other stuff that gets put into a blueprint when the game makes them. So we have to come up with a plan of action that will get us up and going with what all we need to do.
At this time I can not give an ETA or even a projected idea as to how long this might take. I will do my best to keep you guys here at starmadedock.net up to date as to how it is going, and gleefully announce when we have it completed and ready for all your blueprint editing needs.
I will also be looking into our application running on mac and Linux pcs, and do my best to resolve those issues as well.
Thanks to schema for providing this information for us to use and again thanks to the community here for being so understanding for the situation at hand.
Bobbybighoof, project leader
SMEdit, smedit.co
We have been waiting on game file information from schema, and from what I understand he has now provided that so that we can start to look into what needs to be done to bring smedit up to speed . No this isn't going to be an afternoon quick fix that I can whip up in a day. Please be patient with us as we have to figure out what all of our files need to be changed to meet the new blueprint math for tag data and other stuff that gets put into a blueprint when the game makes them. So we have to come up with a plan of action that will get us up and going with what all we need to do.
At this time I can not give an ETA or even a projected idea as to how long this might take. I will do my best to keep you guys here at starmadedock.net up to date as to how it is going, and gleefully announce when we have it completed and ready for all your blueprint editing needs.
I will also be looking into our application running on mac and Linux pcs, and do my best to resolve those issues as well.
Thanks to schema for providing this information for us to use and again thanks to the community here for being so understanding for the situation at hand.
Bobbybighoof, project leader
SMEdit, smedit.co