(Shader mods) Bearish's Super Mega Mod Thread of Doom

    kupu

    Colouring in guy.
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    So, the 0.172 update broke the mod, (I blame @kupu 's shader work. >:u) and when trying to fix it I stumbled across this new effect.
    Personally, I think this looks better, but I don't know what you guys think.
    Should I leave it like this, or try to reconstruct the original?

    (Oh, I also updated the OP :p)


    EDIT: Actually got the resource fixed, it's up for download now. ^.^
    Lies!! :p
    I'm curious as to how your shader is being effected though. Unfortunately I'm out of action until I can fix my PC
    So i'll have to wait :(

    Edit; have you tried the old shader settings in the new version to double check it is the lighting settings? I'd wager it was, but double checking can't hurt.
     

    BearishMushroom

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    Lies!! :p
    I'm curious as to how your shader is being effected though. Unfortunately I'm out of action until I can fix my PC
    So i'll have to wait :(

    Edit; have you tried the old shader settings in the new version to double check it is the lighting settings? I'd wager it was, but double checking can't hurt.
    You know, I was just blindly blaming you because I actually have no idea what you changed, as I only need to touch a single shader (bloom/godrays.frag.glsl) to create the effect. Lazy Bearish is too lazy to look through all the shaders, and I'm happy with the new version. XD
     

    kupu

    Colouring in guy.
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    You know, I was just blindly blaming you because I actually have no idea what you changed, as I only need to touch a single shader (bloom/godrays.frag.glsl) to create the effect. Lazy Bearish is too lazy to look through all the shaders, and I'm happy with the new version. XD
    Ha! When I'm able and back on a PC, I'll give you a message on what I changed.
     

    Top 4ce

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    therimmer96

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    you magnificent bastard!
     

    Zyrr

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    GG folks. Bearish has won the StarMade. Again.


    Seriously though, @schema please implement this.
     
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    This is absolutely magnificent. I feel...

    ... enlightened.

    Way to nail it again man!
     
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    therimmer96

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    It breaks transparency on glass, Kupu confirmed it in chat :(
     

    Reilly Reese

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    Who gives a **** rimmer!!!!

    I CAN ACTUALLY BUILD NOW!!!! :D :D :D
     
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    I really like this mod, it helps immensely! Unfortunately I ran into this Error after downloading, installing the "transparent-glass-fix" and starting StarMade:


    RuntimeExeption:
    data//shader/cube/quads13/cubeTArray.fsh

    0(139) : error C1103: too few paramenters in function call
    0(142) : error C1103: too few paraqmeters in function call

    LINE 139:
    allCol = vec4(calculateLight(mixTex, occlusion, texCoords),1.0);


    Did anyone else run into this problem?
     

    BearishMushroom

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    I really like this mod, it helps immensely! Unfortunately I ran into this Error after downloading, installing the "transparent-glass-fix" and starting StarMade:


    RuntimeExeption:
    data//shader/cube/quads13/cubeTArray.fsh

    0(139) : error C1103: too few paramenters in function call
    0(142) : error C1103: too few paraqmeters in function call

    LINE 139:
    allCol = vec4(calculateLight(mixTex, occlusion, texCoords),1.0);


    Did anyone else run into this problem?
    Make sure the new version is installed on a "clean" version of StarMade, just overwriting the old files will not work.