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    (Shader mods) Bearish's Super Mega Mod Thread of Doom

    Discussion in 'Releases' started by BearishMushroom, Jun 18, 2014.

    1. BearishMushroom

      BearishMushroom Modshroom

      Joined:
      Sep 16, 2013
      Messages:
      109
      Erm, not really. XD
      My current future shader plans are: Get another idea, hopefully.
       
    2. blurb357

      Joined:
      Aug 15, 2013
      Messages:
      436
      he's done it again :), and make a new shader for the black holes, oh and a new animation for the warp drives
       
      • Agree Agree x 1
    3. MineCatFTW

      Joined:
      Jun 19, 2013
      Messages:
      392
      Ermahgerd. Yersh. Gib.
       
    4. ToyotaSupra

      Joined:
      Aug 30, 2013
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      1,744
      Why aren't these canon? much better than vanilla and it would cut out some time from development free...can you forward this to the dev team and make it permanent?

      GJ btw, in case you didn't get it from the post.
       
    5. Zeveryn

      Zeveryn The Devious Traitor

      Joined:
      Jun 21, 2013
      Messages:
      222
      Wormholes, get it right.
       
      • Agree Agree x 2
      • Funny Funny x 1
    6. Criss

      Criss Social Media Director

      Joined:
      Jun 25, 2013
      Messages:
      2,184
      Any chance those lasers will be able to glow?
       
    7. Azereiah

      Azereiah Way gayer than originally thought.

      Joined:
      Jun 29, 2013
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      1,928

      Plaid jumpdrive tunnels.
       
      • Funny Funny x 3
      • Agree Agree x 1
    8. aceface

      Joined:
      Jun 20, 2013
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      2,796
      use bloom
       
    9. plusnine

      Joined:
      Jun 30, 2013
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      175
      will work on getting some nice screenshots for you soon, bear.
       
    10. Comr4de

      Joined:
      Apr 21, 2013
      Messages:
      1,709
      For your next mod you should take a swing at engine plumes.
       
    11. Thadius Faran

      Thadius Faran #1 Top Forum Poster & Raiben Jackpot Winner

      Joined:
      Oct 13, 2013
      Messages:
      5,101
      Dang


      I agree with Comr4de's quote in your sig Bearish ;)
       
    12. Thalanor

      Thalanor CEO Snataris Colonial Fleetyards

      Joined:
      Sep 10, 2013
      Messages:
      818
      This is so awesome :)
      Now if we could get 3D weapons (like solid projectiles instead of billboarded quads) - unfortunately that is not a shader thing to fix though.
       
      • Agree Agree x 1
    13. therimmer96

      therimmer96 The Cake Network Staff Senior button unpusher

      Joined:
      Jun 21, 2013
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      3,591
      Why the **** do people rate this old?!
       
      • Agree Agree x 1
    14. der_scheme

      Joined:
      Jan 22, 2014
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      1,047
      Well, there are folks on these forums that rate posts old as soon as they become outdated. Happened to me before. :)
       
      • Agree Agree x 1
    15. plusnine

      Joined:
      Jun 30, 2013
      Messages:
      175
      a quick action shot using starmade's in-game GIF recorder (PAUSE hotkey):

      i am, of course, also using FBOF:

      [​IMG]

      i love the saturation and visibility improvement across the color spectrum that the mode provides, however, i think there may have been some wisdom is how schema "softened" the edges of the beams so extremely, so they would appear more anti-aliased from the distances they are most likely to be viewed.

      however you proceed, i will keep using the mode, the visibility increase is a fantastic addition.
       
    16. Azereiah

      Azereiah Way gayer than originally thought.

      Joined:
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      Oh hey, a good gif of the Violent Sky. :D
       
    17. plusnine

      Joined:
      Jun 30, 2013
      Messages:
      175
      yeah, sorry more of the ship's not loaded, so many ships at the lineup and we were whipping around to catch the fire from the pirates!
       
    18. Crimson-Artist

      Crimson-Artist Wiki Administrator

      Joined:
      Sep 10, 2013
      Messages:
      1,651
      i ran into a Critical error when switching from my "Filming settings"(1280x720 rez, shading/normal bump mapping on, light quality:32, procedural background: 4096, default texture: 256) to my "Building settings" (1600x900 rez, shading/normal bump mapping off, lighting quality: 32, procedural background: 1024, default texture: 64)

      i took a pic of it too
      [​IMG]
       
    19. BearishMushroom

      BearishMushroom Modshroom

      Joined:
      Sep 16, 2013
      Messages:
      109
      Make sure you have the latest version installed, versions previous to that would break if normal mapping was turned off.
       
    20. der_scheme

      Joined:
      Jan 22, 2014
      Messages:
      1,047
      Make sure array textures are turned off.
       
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