Ehhh... People are wrong on the internet, so here we go:
I can answer that for him, and it is the very thing he seems to be ignoring and even said is not why they are OP.
The economy is broken! That is it, the only reason. When the economy is fixed, these ships will be less common.
Economy has nothing to do with cube ships being OP. Broken economy only means it's easy to have big ships, no matter what shape.
No, the problem is that they take less time to build
It doesn't mean that they are OP. It only means that they are built fast, with the cost of not looking cool. I can also build ship in 5 minutes, so it would be easy to build, but it wouldn't be cube shaped ship and wouldn't be OP.
Also if the shipyards are implemented, then it only would be possible to fast design ships, but building them would take more time depending on number of blocks used in the ship.
There we go. It's the most important factor.
and are overall more efficient in every way over a skillfully built capital ship. Making the items to build them harder to get will probably end up with just more cube ships, because you'll try to make your ships as resource efficient as possible, and make them much less likely to die in battles.
How they are more efficient? If i have AMC made from 400 blocks, it will always have the same stats, no matter where i have it. The same goes for other weapons, power storage and shields. Power reg. has cap at 1 mil, which is easily achieved by placing long lines of reactors, similar for thrusters, which have now this weird thrust calculation.
So it doesn't matter if i place system blocks in cube shaped ship or in any other shaped-ship,
what really matters is the number of blocks used in each system. Well unless suggestion from this thread would be implemented, then also number of crew would matter.
My proposal on how to rectify this horrible creativity killer is this-
- Re-add the xyz dimensions of a weapon affecting its range, reload, and projectile speed, but make it more balanced than it was before, to make needlegun ships less powerful than they were.
- An overheating system, like Arkudo has suggested.
- A crew system needing interiors, as this thread suggests
- The HP system, while already planned, is helpful to my goals. I'd just like to point that out.
Current system for weapons stats is working very well, there is no need to change that.
No overheating. Please don't. Just do not.
Yay, interiors FTW. But as i've already said, this is not to nerf cube ships, it's to nerf ships without interior, so building ships with one, wouldn't mean that they have disadvantage in battle.
The HP system with update to turning/acceleration is what You actually need to change cube ships from being OP to simply bad-looking ships.
Do You get it finally? I usually don't do this, but i've mentioned this several times, so i made this huge, bright, bolded, underlined text, so maybe You'll see where the problem really lies.
It's not that they are easy to build, or they are magically somehow able to have systems working more efficient while in cube ship, the whole problem is with 2 things:
- Cube ships containing the same amount of blocks as other capital ships turn much faster then them.
- The ratio of surface area to the volume of ship is much smaller for cube ships than for fancy, decorated ships, which is nice till hull blocks (which usually are on the outside) give no advantage in battle. Once hulls would give some advantages like much more HP for the ship or much better defense against damage, then this ratio wouldn't change anything.
That's all, please stop changing everything to have 1 purpose - to nerf cube ship. Thank You.
(Something, something)I wouldn't have this concern if i had read the whole thread with some understanding, because it's not about mass or dimensions, and
rece ktore leczo have already answered the problem with small interiors. (Something, something)
Yep, it may not be the exact quote.
What if NPCs have a minimum size, like what you have there, but work at increasing efficiency when you give them larger and more extravagant, well furnished rooms, because they are happier?
It may work for more RP orientated servers, but if it wouldn't require too much job while making the ship, then it could also work on normal servers.
The only problems i see with this is that Starmade would get closer to Spaceship Sims than building ships and it may require more calculating for the whole interior size and the mood of crew.
But maybe if implemented correctly my concerns wouldn't be valid.