- Joined
- Oct 8, 2013
- Messages
- 136
- Reaction score
- 96
The only reason it might be a disadvantage is because you have given up a few more shield to give your ship somewhat of a soul. But because so many other aspects are unbalanced or not even in the game yet atm, trying to 'fix' this aspect of the game now without those fixed first would result in breaking more on the long run imo, surely with boosts and all that would take time to implement.So far it is always a disadvantage. In the future, as the HP system would get overhauled, most likely making hull blocks useful, the impact on the ships stats would be lowered. But still, any not occupied space is a disadvantage.
Like I said building an interiour shouldn't always take space away from the ship, it can also create space. When I finish the main hull of a ship the bridge is always a exterior part of the ship. Like any other decorative thing can create more space for the ship while at the same time making it look better and bigger.Usually the bigger the ship is, the bigger the interior. Making 2x2x50 corridor with walls from hulls take space for 600 blocks ( (2x2+8)x50). It's not so much, but usually there isn't only one corridor, but multiple of them (and often bigger ones) + bridge + sleeping rooms + medic bay + airlocks + core room + emergency exit + etc. which combined can take much more space.
I know that most of them aren't necessary and are basically for decoration, but once this idea got implemented, they would actually have a purpose to exist.
Pretty sure they want the NPC part more over the boosts part. Thats the only thing I like about the idea but I think it's the logical and unavoidable way NPCs should evolve in time. If you would scrap the whole boosts and the whole interiors-are-bad stuff between the lines I would support it fully.And this suggestion wouldn't have so many players supporting it, if they also weren't thinking that interiors give a disadvantage.
Lets hope the combat gets fixed over time but still, how would targetting systems over just the core be logical or efficient. You could just cripple the main thing of the ship and afterwards just take any remaining threats from range or just go for the turrets like the system does now already. The stations wouldn't be taken out or it would be unlogical to take out unless all turrets or the main bit would be connected to 1 station and NEED it to function. What would create massive downsides again for the interiors.Core drilling wouldn't be a thing in the future (most likely) and this suggestion also gives an ability to target stations of specific systems, which gives way for more tactical approach in battle. I think combat done this way would be much more fun.
Pin-point accuracy of turrets isn't a problem which this system is trying to solve.
As much as I want functional blocks, I really do, I keep thinking about what if they look ugly for players interior designs and the impact they would have on creativity? All medbays would look basicly the same for example.Set predesigns? If someone wants to have fully functional interior, according to this suggestion, he needs:
I don't think it's much and all of these (at least for me) makes perfect sense that combined make fully functional interior of the ship.
- beds/cryopads, stations, crew
- corridors which are connected and are leading to the core room
- corridors leading to big turrets for turrets to have un-nerf
- other functional blocks for astronaut mode
Corridors connected to one big web makes it easier for invaders to capture the ship (which could be nearly impossible without this requirement) and to some degree forbid abusing the system by building multiple, disconnected 2x2x2 rooms with beds and stations.
I've mentioned additional functional blocks in the OP because they are pretty important at making functional interior, although they would most likely get implemented anyway.
Anyway, i think that our disagreement is mostly based on different opinions about impact of the interiors on the ship.
And i can say it with full belief that interiors so far are always useless and even implementing more functional blocks, oxygen system, or changing HP mechanism would make them only slightly less useless, but players want them to have actual purpose in game.
Implementing this system have few benefits and i don't know, about 1 drawback in form of some need to change build of the ship and recruit the crew.
And yes the disagreement is us both having different views on interiors.