shipbuilding just got quite a bit more complicated, especially regarding refitting existing hulls & tweaking systems within a set hull
restricting block placement relative to other blocks already placed is quite a bit more frustrating, when it was supposed to be a quality of life change for those rebuilding/refitting ships?
I'd say that's an objective that we've fallen well short of for this update.
Another critique i have is (assuming i've not run into an unfortunate and persistant bug), shield recharge while under fire is completely disabled? why? shield recharge has always been one of the most essential stats in combat even in a meta dominated by long range hit scan beam weapons, it added a major layer of unpredictability in a given fight because it wasn't a stat displayed on nav & required reconnaissance & guesswork to accurately gage. I read a quote from a community mentor recently stating that all shield regen in combat was "already basically zero" or to similar effect, which is factually wrong & worrying, it's, effectively, between ~13 & 24% of tooltip rate multiplied by 1.<ion%>, and combined with mobility & player innacuracy/indecision that's usually the vast majority of mitigation in combat. Are we just done with that altogether?