hope not, that'll mean we'll get stuck with the turd twister chamber system
I agree to some extent simply because this new system adds several new layers to system building that really only increases the learning curve while providing little benefit outside of decreasing overall space required to achieve the desired power output (which could have been achieved by a dozen other means that were far simpler and noob friendly)..
I will say however that the new system is certainly more realistic. (even though a true reactor would require a coolant loop, pressurizer/chamber, turbine/generator and a fuel source). While the "chambers" in this game seemingly act more like an electronic circuit or (ECM) then it does any reactor chamber.. I suppose my point is that while this system is slightly more realistic then the previous iteration.. It is still a far cry from making any damn sense.
But perhaps i wouldn't be so bitter about it all if i didn't have to gut out all of my old ships just to stuff them with some nonsensical and overly complicated system that may or may not remain in the future given how often coree mechanics change in this game. Now it may be an alpha game. But when you put it up for early access, build a large community, chase them off with the first major power change, slowly build up the base again only to chase them off again with another flawed system.. At some point you have to wonder if maybe a stroke occured at some point we were not made aware of...
Not to mention that even when they do figure this power system out. Then they are going to alter the weapon systems agaaaaiiin which will undoubtedly require every turret and weapons systems complete gutting and overhaul as well.. ffs... get your shit together Schine and stick to something already. Because i love this game to death, but i can't say the same for your unproductive and unsuccessful implementations in recent times.. Probably should have saved this crap for StarMade 2..