- Joined
- Sep 18, 2014
- Messages
- 621
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- 448
I never said it was a good thing.yay! more broken mechanic to fix a broken mechanic over something that never was an issue to begin with
I never said it was a good thing.yay! more broken mechanic to fix a broken mechanic over something that never was an issue to begin with
Let's hope the lack of information and/or direction change is from holidays. Saber said last stream that there should be a new dev blog that will hopefully arrive before next week, so we'll see... =3I am very worried that if the problems with this new update, are not resolved one way or another very soon. Most of the community is going to leave and never come back.
If we share this across all the forums maybe we'll find out lost cat :, (
Salvage arrays are always big groups of sticks, and so will have awful integrity?Check if your shields, reactors, and stabilizers aren't sticks or try increasing integrity. Or it could be a bug in the current build.
Wow I didn't even think of that. Yeah, salvager ships got an even bigger middle finger than I thought.Salvage arrays are always big groups of sticks, and so will have awful integrity?
Thing is, so many system blocks end up being lines or flat sheets, like weapon barrels or a layer of shield capacitors under the hull, or those few blocks inside a diagonal wing filled with whatever... This integrity deal doesn't just hurt spagetthi, it hurts building stuff in general.Wow I didn't even think of that. Yeah, salvager ships got an even bigger middle finger than I thought.
Actually I don't think integrity affects salvagers, cannons, and other things like that. IIRC it only affects shields, reactors, and stabilizers. But yeah, I do agree that this integrity thing is too restrictive.Salvage arrays are always big groups of sticks, and so will have awful integrity?
Actually it does affect cannons which made it very hard to rebuild my Stream cannon setup, I've also have diagonal wings with suddenly explosive components.Actually I don't think integrity affects salvagers, cannons, and other things like that. IIRC it only affects shields, reactors, and stabilizers. But yeah, I do agree that this integrity thing is too restrictive.
It is not a bug. Shield recharge is disabled after hit for 5 seconds. You could lower this time with chambers to 1 second.Another critique i have is (assuming i've not run into an unfortunate and persistant bug), shield recharge while under fire is completely disabled?