- Joined
- Mar 3, 2015
- Messages
- 457
- Reaction score
- 158
I'm sure this could be rectified at some later time.LOL what's the point of them then? "We have to connect chambers but only to annoy builders because they mean nothing in combat, give no additional depth and only represent link on an imaginary skill tree"
Good thing this was done to add 'depth', I'd be confused otherwise.
Honestly, I can't believe I've actually pulled a 180 on power 2.0. I think when it was announced I had in my head that the design considerations which were going to be the most important was having shaped systems, and how different shapes would allow you different advantages to go along with the natural advantages that go along with certain placements.
I didn't imagine that a system would come about that forced me to make my ships mostly hollow. I know the stuff I've released om the docks is mostly hollow, with large interiors, but that's because I *wanted* to make them that way. Now, however, the game itself is forcing me to have a certain amount of space within my ships, except now they'll be even less powerful than before because of the stabilizer mechanic, which is contrary to one of the major reasons they gave to wanting to change power. I'll hunt for the quote where it was said. I'll update if I find it, or found that I misread it.
Of course, when it comes down to it, trying to get a PVP and a decorative build style to be on even footing in a competitive setting (like a pvp server...) doesnt seem like a good idea. You'll either cause the PVP guy to get fed up and quit (cuz he wants to build something quick and get to the fun part, but cant because of confusing build mechanics) or you cause the decorative builder to get fed up and quit because he can't make his scale model of serentity "just work" and he never gave a crap about playing on a pvp server in the first place...
Hopefully something else is in the works that can alleviate this. I could tolerate stabilizers if they could be placed wherever the hell I want them, and will probably simply edit the config to do that if the mechanic remains as it is.