Remember that I already gave a solution to that ?
The math for corners is correct between 3 adjacent blocks, but not the turns/priority in which they are calculated. As they are now, they only take in account full blocks.
The corners have to be calculated separatedly after the wedges are calculated, so a corner would actually be between 3 adjacent blocks INcluding the wedges themselves, not just full blocks. So instead of being between 4 blocks (result of math order lack, the corner in a full blocks corner and wedges around it), the corners would actually be placed at the edge of wedges too.
The math for corners is correct between 3 adjacent blocks, but not the turns/priority in which they are calculated. As they are now, they only take in account full blocks.
The corners have to be calculated separatedly after the wedges are calculated, so a corner would actually be between 3 adjacent blocks INcluding the wedges themselves, not just full blocks. So instead of being between 4 blocks (result of math order lack, the corner in a full blocks corner and wedges around it), the corners would actually be placed at the edge of wedges too.