So just a thought
Does anyone here like the needlessly complicated and tedious factory system in place at the moment? Probably not. There are simply too many raw resources and resource refining is a really big headache. I daresay the current state of the resource mechanics is why Starmade has so little active players. Because of the massive negative impact caused by the tedious nature of resource gathering and refining, I believe there should be some slight changes to resource gathering and refining.
The current number of resource types should be condensed to only a handful of resource types, with several basic resources and several strategic resources. Standard resources would be extremely common and could be found in most places, and could be refined into basic components used for the construction of ships. Strategic resources, on the other hand, would be relatively rare (in certain places, where players could fight for them, or NPCs could guard it idk) and include advanced materials for use in more advanced components. Raw materials would be manufactured into "components" like "Armor Plate" or "Electronics" in a factory.
Note: Components =/= System Blocks
Rather than the current system, I propose that ships and space stations would be constructed straight from "components" (or refined resources) rather than requiring every single block used on the construction to be in the blueprint. Each block on the construction would have a resource cost (eg. 4 units of resource A and 5 units of resource B). Starmade is already capable of detecting the amount of blocks on a ship and the type of block, and I'm kinda confident we can apply this function as directed above. Blocks could still individually be crafted at another type of factory if a player wishes to place them down.
Not sure this is the best way to portray it, but it's a visual aid.
The goal of this suggestion is to make ship construction more straightforward by lowering the number of resource types to <10 from >30.
Anyways I'm sure this will get shit on, but I view it as a nice compromise between the current system and buying ships with credits.
Does anyone here like the needlessly complicated and tedious factory system in place at the moment? Probably not. There are simply too many raw resources and resource refining is a really big headache. I daresay the current state of the resource mechanics is why Starmade has so little active players. Because of the massive negative impact caused by the tedious nature of resource gathering and refining, I believe there should be some slight changes to resource gathering and refining.
The current number of resource types should be condensed to only a handful of resource types, with several basic resources and several strategic resources. Standard resources would be extremely common and could be found in most places, and could be refined into basic components used for the construction of ships. Strategic resources, on the other hand, would be relatively rare (in certain places, where players could fight for them, or NPCs could guard it idk) and include advanced materials for use in more advanced components. Raw materials would be manufactured into "components" like "Armor Plate" or "Electronics" in a factory.
Note: Components =/= System Blocks
Rather than the current system, I propose that ships and space stations would be constructed straight from "components" (or refined resources) rather than requiring every single block used on the construction to be in the blueprint. Each block on the construction would have a resource cost (eg. 4 units of resource A and 5 units of resource B). Starmade is already capable of detecting the amount of blocks on a ship and the type of block, and I'm kinda confident we can apply this function as directed above. Blocks could still individually be crafted at another type of factory if a player wishes to place them down.
Not sure this is the best way to portray it, but it's a visual aid.
The goal of this suggestion is to make ship construction more straightforward by lowering the number of resource types to <10 from >30.
Anyways I'm sure this will get shit on, but I view it as a nice compromise between the current system and buying ships with credits.