Who said the drives were small? It's a massive shipyard factory. Each jump drive has 5000 modules. If things are really bad, I can switch the linkage around and have a single 50000 module drive. With 20 docked reactors, my power gen is through the roof.
It was also an example.
The point is, that any 'benefit' you have from a station, is negated by just building bigger. The only reason to have a station are the facilities. Factories, shops, shipyards.
Invulnerability is irrelevant. I just jump away and you can't hurt me.
Claiming space is irrelevant, just make a massive defense drone/turret in each sector.
Mining bonus, irrelevant. If asteroids respawn, you'll get the resources eventually, if they don't just take another system. See also, faction points.
Faction points, irrelevant. I can throw up a faction claiming homebase with a million credits and a single faction block. It doesn't even have to be anything other then the single invulnerable faction block floating in the middle of no where.
Keep in mind, I would love to have a reasonable ship based yard, with the appropriate factories. Repairing fighters, producing throw away drones and mines. But ships should be limited, stations shouldn't. It's a balance issue.
It was also an example.
The point is, that any 'benefit' you have from a station, is negated by just building bigger. The only reason to have a station are the facilities. Factories, shops, shipyards.
Invulnerability is irrelevant. I just jump away and you can't hurt me.
Claiming space is irrelevant, just make a massive defense drone/turret in each sector.
Mining bonus, irrelevant. If asteroids respawn, you'll get the resources eventually, if they don't just take another system. See also, faction points.
Faction points, irrelevant. I can throw up a faction claiming homebase with a million credits and a single faction block. It doesn't even have to be anything other then the single invulnerable faction block floating in the middle of no where.
Keep in mind, I would love to have a reasonable ship based yard, with the appropriate factories. Repairing fighters, producing throw away drones and mines. But ships should be limited, stations shouldn't. It's a balance issue.