Matt_Bradock
The Shrink
Thi
I think even Schine used to have a concept like that called capital ships.
This actually resembles the mobile bases concept, huge ships that could have some of the station systems, like factories, shop module and shipyard, but (although really damn slowly) still be able to move in normal space and use a jump drive (but couldn't have homebase protection or warp gates)What if rather than killing acceleration, jumpdrives, or things like that on Capital ships, instead shipyard and factory blocks worked like a reverse overdrive block, slowly killing the ship's maximum speed down to something like 25% of original? This could be countered with overdrive, so the maximum possible speed for a massive factory ship would be 2.25x server max, rather than 4.5x like all the other ships.
Of course, numbers for that could be adjusted, as could the rate at which additional factory/shipyard blocks decrease the max speed, to whatever makes sense for balance.
If the numbers where set so that you didn't reach maximum speed reduction until there were the amount of factories and docks you might find on a 3-4 million block ship, I think the max speed penalty could go down to 12%. With that number, your average capital ship with a few factories and a small shipyard would still experience a penalty, but it would be a very minor one.
Another solution would be to make factories and shipyard blocks very heavy, thus naturally making it harder to accelerate quickly, and require more thrusters to get to max speed.
I think even Schine used to have a concept like that called capital ships.